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一款探索人类在 3D 环境中觅食行为的严肃游戏。

A serious game to explore human foraging in a 3D environment.

机构信息

Institute for Psychological Science, Faculty of Health and Life Sciences, De Montfort University, Leicester, United Kingdom.

Institute of Digital Games, University of Malta, Msida, MSD, Malta.

出版信息

PLoS One. 2019 Jul 25;14(7):e0219827. doi: 10.1371/journal.pone.0219827. eCollection 2019.

Abstract

Traditional search tasks have taught us much about vision and attention. Recently, several groups have begun to use multiple-target search to explore more complex and temporally extended "foraging" behaviour. Many of these new foraging tasks, however, maintain the simplified 2D displays and response demands associated with traditional, single-target visual search. In this respect, they may fail to capture important aspects of real-world search or foraging behaviour. In the current paper, we present a serious game for mobile platforms, developed in Unity3D, in which human participants play the role of an animal foraging for food in a simulated 3D environment. Game settings can be adjusted, so that, for example, custom target and distractor items can be uploaded, and task parameters, such as the number of target categories or target/distractor ratio are all easy to modify. We are also making the Unity3D project available, so that further modifications can also be made. We demonstrate how the app can be used to address specific research questions by conducting two human foraging experiments. Our results indicate that in this 3D environment, a standard feature/conjunction manipulation does not lead to a reduction in foraging runs, as it is known to do in simple, 2D foraging tasks.

摘要

传统的搜索任务让我们对视觉和注意力有了很多了解。最近,有几个研究小组开始使用多目标搜索来探索更复杂和时间更长的“觅食”行为。然而,这些新的觅食任务中的许多仍然保持着与传统的单一目标视觉搜索相关的简化 2D 显示和响应要求。在这方面,它们可能无法捕捉到现实世界搜索或觅食行为的重要方面。在当前的论文中,我们提出了一个适用于移动平台的严肃游戏,该游戏是使用 Unity3D 开发的,人类参与者在模拟的 3D 环境中扮演觅食的动物的角色。游戏设置可以进行调整,例如,可以上传自定义目标和干扰项,并且很容易修改任务参数,例如目标类别或目标/干扰物的数量比例。我们还提供了 Unity3D 项目,以便进行进一步的修改。我们通过进行两项人类觅食实验,展示了该应用程序如何用于解决特定的研究问题。我们的结果表明,在这个 3D 环境中,标准的特征/连接操作不会像在简单的 2D 觅食任务中那样导致觅食次数减少。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1442/6657838/9bddbc634c24/pone.0219827.g001.jpg

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