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瑞士青少年中的敌意?过度使用媒体与暴力形式之间的多变量关系。

Hostility among adolescents in Switzerland? multivariate relations between excessive media use and forms of violence.

作者信息

Kuntsche Emmanuel N

机构信息

Research Department of the Swiss Institute for the Prevention of Alcohol and Drug Problems in Lausanne, Lausanne, Switzerland.

出版信息

J Adolesc Health. 2004 Mar;34(3):230-6. doi: 10.1016/j.jadohealth.2003.05.001.

DOI:10.1016/j.jadohealth.2003.05.001
PMID:14967347
Abstract

PURPOSE

To determine what kind of violence-related behavior or opinion is directly related to excessive media use among adolescents in Switzerland.

METHODS

A national representative sample of 4222 schoolchildren (7th- and 8th-graders; mean age 13.9 years) answered questions on the frequency of television-viewing, electronic game-playing, feeling unsafe at school, bullying others, hitting others, and fighting with others, as part of the Health Behaviour in School-Aged Children (HBSC) international collaborative study protocol. The Chi-square tests and multiple logistic regression analyses were applied to high-risk groups of adolescents.

RESULTS

For the total sample, all bivariate relationships between television-viewing/electronic game-playing and each violence-related variable are significant. In the multivariate comparison, physical violence among boys ceases to be significant. For girls, only television-viewing is linked to indirect violence. Against the hypothesis, females' electronic game-playing only had a bearing on hitting others.

CONCLUSIONS

Experimental designs are needed that take into account gender, different forms of media, and violence to answer the question of whether excessive media use leads to violent behavior. With the exception of excessive electronic game-playing among girls, this study found that electronic media are not thought to lead directly to real-life violence but to hostility and indirect violence.

摘要

目的

确定在瑞士青少年中,何种与暴力相关的行为或观点与过度使用媒体直接相关。

方法

作为学龄儿童健康行为(HBSC)国际合作研究方案的一部分,对4222名学童(七年级和八年级学生;平均年龄13.9岁)的全国代表性样本进行了调查,询问他们看电视、玩电子游戏的频率,以及在学校感到不安全、欺负他人、殴打他人和与他人打架的情况。对青少年高危群体进行了卡方检验和多元逻辑回归分析。

结果

对于总样本,看电视/玩电子游戏与每个与暴力相关变量之间的所有双变量关系均具有显著性。在多变量比较中,男孩中的身体暴力不再具有显著性。对于女孩,只有看电视与间接暴力有关。与假设相反,女孩玩电子游戏仅与殴打他人有关。

结论

需要进行考虑性别、不同媒体形式和暴力的实验设计,以回答过度使用媒体是否会导致暴力行为这一问题。除了女孩过度玩电子游戏外,本研究发现电子媒体并非被认为会直接导致现实生活中的暴力行为,而是导致敌意和间接暴力。

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