动作电子游戏体验对返回抑制的时间进程及视觉搜索效率的影响。

The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search.

作者信息

Castel Alan D, Pratt Jay, Drummond Emily

机构信息

Department of Psychology, University of Toronto, 100 St. George Street, Toronto, Ontario, Canada M5S 3G3.

出版信息

Acta Psychol (Amst). 2005 Jun;119(2):217-30. doi: 10.1016/j.actpsy.2005.02.004. Epub 2005 Mar 23.

Abstract

The ability to efficiently search the visual environment is a critical function of the visual system, and recent research has shown that experience playing action video games can influence visual selective attention. The present research examined the similarities and differences between video game players (VGPs) and non-video game players (NVGPs) in terms of the ability to inhibit attention from returning to previously attended locations, and the efficiency of visual search in easy and more demanding search environments. Both groups were equally good at inhibiting the return of attention to previously cued locations, although VGPs displayed overall faster reaction times to detect targets. VGPs also showed overall faster response time for easy and difficult visual search tasks compared to NVGPs, largely attributed to faster stimulus-response mapping. The findings suggest that relative to NVGPs, VGPs rely on similar types of visual processing strategies but possess faster stimulus-response mappings in visual attention tasks.

摘要

有效搜索视觉环境的能力是视觉系统的一项关键功能,最近的研究表明,玩动作视频游戏的经历会影响视觉选择性注意。本研究考察了视频游戏玩家(VGPs)和非视频游戏玩家(NVGPs)在抑制注意力返回先前注意位置的能力,以及在简单和更具挑战性的搜索环境中视觉搜索效率方面的异同。两组在抑制注意力返回先前提示位置方面表现相当,尽管VGPs检测目标的总体反应时间更快。与NVGPs相比,VGPs在简单和困难的视觉搜索任务中也表现出总体更快的反应时间,这主要归因于更快的刺激-反应映射。研究结果表明,相对于NVGPs,VGPs在视觉注意任务中依赖类似类型的视觉处理策略,但具有更快的刺激-反应映射。

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