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从控制器到认知:选择因素对电子游戏及源自游戏玩法机制的认知差异的重要性。

From controllers to cognition: the importance of selection factors on video game and gameplay mechanic-derived cognitive differences.

作者信息

Vo Tina T, Pahlen Shandell, Zheng Anqing, Yu Sian, Lor Emery, Bowman Nicholas D, Corley Robin P, Friedman Naomi P, Wadsworth Sally J, Reynolds Chandra A

机构信息

Department of Psychology, University of California, Riverside, Riverside, CA, 92521, USA.

Institute for Behavioral Genetics, University of Colorado Boulder, Boulder, CO, USA.

出版信息

Behav Brain Funct. 2024 Dec 20;20(1):35. doi: 10.1186/s12993-024-00258-7.

Abstract

Playing video games, especially games with action-based mechanics, is correlated with better cognitive performance, yet these performance advantages may originate from intrinsic factors such as earlier life cognitive differences. We investigated whether gaming-cognition associations in a sample past young adulthood remain robust after accounting for adolescent cognitive functioning. Using data from the Colorado Adoption/Twin Study of Lifespan behavioral development and cognitive aging (CATSLife; N = 1241, M = 33.3, %, age range = 28-51, Female = 52.9%), we compared cognitive performance of adult recreational gamers (40.6%) to non-gamers (59.4%) and between different types of gamers. Measures included processing speed, spatial reasoning, and working memory cognitive tasks, gaming status, and gameplay type engagement. The majority of gamer participants reported exclusively playing puzzle/strategy/life simulation games (53.0%) or action type games (33.1%); a smaller proportion reported playing both types of games (10.3%). Overall, gamers significantly outperformed non-gamers across most cognitive tasks (Cohen's d = 0.17-0.25), with limited evidence of a differential gameplay mechanic effect across tasks. Selection effects were evident whereby after adolescent IQ adjustment, gamer cognitive effects diminished by over 35% but persisted for spatial performance. Adolescent IQ predicted puzzle/strategy/life simulation preference but not action-type games, suggesting a selection effect. Our study replicates prior gaming findings and reveals that earlier life functioning contributes to adult gaming-cognition associations. Gamer-spatial associations are not fully attributable to intrinsic factors, and playing video games, regardless of a specific gameplay mechanic or genre, may represent a cognitively engaging lifestyle behavior that may benefit cognitive functioning, with implications for preserved cognition.

摘要

玩电子游戏,尤其是具有动作机制的游戏,与更好的认知表现相关,但这些表现优势可能源于内在因素,如早年的认知差异。我们研究了在考虑青少年认知功能后,一个超过青年期的样本中的游戏与认知关联是否仍然稳健。利用科罗拉多收养/寿命行为发展与认知老化双生子研究(CATSLife;N = 1241,M = 33.3,年龄范围 = 28 - 51岁,女性 = 52.9%)的数据,我们比较了成年休闲游戏玩家(40.6%)和非游戏玩家(59.4%)以及不同类型游戏玩家之间的认知表现。测量指标包括处理速度、空间推理和工作记忆认知任务、游戏状态以及游戏玩法类型参与度。大多数游戏玩家参与者报告只玩益智/策略/生活模拟游戏(53.0%)或动作类游戏(33.1%);较小比例的人报告两种类型的游戏都玩(10.3%)。总体而言,在大多数认知任务中,游戏玩家的表现显著优于非游戏玩家(科恩d值 = 0.17 - 0.25),各任务中游戏玩法机制差异效应的证据有限。选择效应很明显,即经过青少年智商调整后,游戏玩家的认知效应减少了超过35%,但空间表现方面的效应仍然存在。青少年智商预测了对益智/策略/生活模拟游戏的偏好,但不能预测动作类游戏,这表明存在选择效应。我们的研究重复了之前关于游戏的研究结果,并揭示早年的功能状况对成人游戏与认知的关联有影响。游戏玩家与空间的关联并不完全归因于内在因素,并且玩电子游戏,无论具体的游戏玩法机制或类型如何,可能代表一种有益认知功能的、需要投入认知的生活方式行为,对保持认知有重要意义。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0094/11662776/5dddeeb0932d/12993_2024_258_Fig1_HTML.jpg

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