Grantcharov Teodor P, Carstensen Lena, Schulze Svend
Department of Surgical Gastroenterology D, Copenhagen University, Glostrup Hospital, Glostrup, Denmark.
JSLS. 2005 Apr-Jun;9(2):130-3.
This study was carried out to validate the role of virtual reality computer simulation as a method of assessment of psychomotor skills in gastrointestinal endoscopy. We aimed to investigate whether the GI Mentor II computer system (Simbionix Ltd.) was able to differentiate between subjects with different experience with GI endoscopy.
Twenty-eight subjects were included in the study. They were divided into 3 groups according to their experience with GI endoscopy: experienced [group 1, performed > 200 endoscopic procedures, (n = 8)] residents [group 2, performed < 50 endoscopic procedures, (n = 10)] and medical students [group 3, never performed GI endoscopy, (n = 10)]. All participants received identical pretest instruction on the simulator. Assessment of endoscopic skills was performed during a simulated colonoscopy and was based on parameters measured by the computer system: time, percentage of mucosa surface examined, efficiency of screening, time with a clear view, excessive local pressure, pain, time with pain, loop formation, and total time with a loop.
Significant differences in performance existed between surgeons in the 3 groups. Experienced surgeons demonstrated best performance parameters, followed by the residents and the medical students. Significant differences in time (Kruskal-Wallis test, P < 0.001), percentage of mucosa surface examined (P = 0.001), efficiency of screening (P = 0.001), time with a clear view (P = 0.001), pain experienced (P = 0.004), time with pain (P = 0.012), loop formation (P < 0.001), time with a loop (P < 0.001), and excessive local pressure (P = 0.001) were demonstrated. Significant differences existed between group 1 and 2 and 1 and 3 (Mann-Whitney test, P < 0.05). Differences between groups 2 and 3 did not reach statistical significance (P > 0.05).
The VR simulator was able to differentiate between subjects with different endoscopic experience. This indicates that the GI Mentor measures skills relevant for gastrointestinal endoscopy and can be used in training programs as an assessment tool.
本研究旨在验证虚拟现实计算机模拟作为评估胃肠内镜检查中操作技能方法的作用。我们旨在调查GI Mentor II计算机系统(Simbionix有限公司)是否能够区分具有不同胃肠内镜检查经验的受试者。
28名受试者纳入本研究。根据他们的胃肠内镜检查经验将他们分为3组:经验丰富组[第1组,进行过>200例内镜手术,(n = 8)]、住院医师组[第2组,进行过<50例内镜手术,(n = 10)]和医学生组[第3组,从未进行过胃肠内镜检查,(n = 10)]。所有参与者在模拟器上接受相同的预测试指导。在内镜检查技能评估期间进行模拟结肠镜检查,并基于计算机系统测量的参数:时间、检查的黏膜表面百分比、筛查效率、清晰视野时间、局部压力过大、疼痛、疼痛时间、成袢情况以及有袢总时间。
3组外科医生的操作存在显著差异。经验丰富的外科医生表现出最佳的操作参数,其次是住院医师和医学生。在时间(Kruskal-Wallis检验,P < 0.001)、检查的黏膜表面百分比(P = 0.001)、筛查效率(P = 0.001)、清晰视野时间(P = 0.001)、经历的疼痛(P = 0.004)、疼痛时间(P = 0.012)、成袢情况(P < 0.001)、有袢时间(P < 0.001)和局部压力过大(P = 0.001)方面存在显著差异。第1组与第2组以及第1组与第3组之间存在显著差异(Mann-Whitney检验,P < 0.05)。第2组和第3组之间的差异未达到统计学意义(P > 0.05)。
VR模拟器能够区分具有不同内镜检查经验的受试者。这表明GI Mentor可测量与胃肠内镜检查相关的技能,并可在培训项目中用作评估工具。