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虚拟现实头盔的显示质量会影响虚拟现实镇痛的程度。

Virtual reality helmet display quality influences the magnitude of virtual reality analgesia.

作者信息

Hoffman Hunter G, Seibel Eric J, Richards Todd L, Furness Thomas A, Patterson David R, Sharar Sam R

机构信息

Human Interface Technology Laboratory, University of Washington, Seattle, Washington, USA.

出版信息

J Pain. 2006 Nov;7(11):843-50. doi: 10.1016/j.jpain.2006.04.006.

Abstract

UNLABELLED

Immersive Virtual Reality (VR) distraction can be used in addition to traditional opioids to reduce procedural pain. The current study explored whether a High-Tech-VR helmet (ie, a 60-degree field-of-view head-mounted display) reduces pain more effectively than a Low-Tech-VR helmet (a 35-degree field-of-view head-mounted display). Using a double-blind between-groups design, 77 healthy volunteers (no patients) aged 18-23 were randomly assigned to 1 of 3 groups. Each subject received a brief baseline thermal pain stimulus, and the same stimulus again minutes later while in SnowWorld using a Low-Tech-VR helmet (Group 1), using a High-Tech-VR helmet (Group 2), or receiving no distraction (Group 3, control group). Each participant provided subjective 0-10 ratings of cognitive, sensory, and affective components of pain, and amount of fun during the pain stimulus. Compared to the Low-Tech-VR helmet group, subjects in the High-Tech-VR helmet group reported 34% more reduction in worst pain (P < .05), 46% more reduction in pain unpleasantness (P = .001), 29% more reduction in "time spent thinking about pain" (P < .05), and 32% more fun during the pain stimulus in VR (P < .05). Only 29% of participants in the Low-Tech helmet group, as opposed to 65% of participants in the High-Tech-VR helmet group, showed a clinically significant reduction in pain intensity during virtual reality. These results highlight the importance of using an appropriately designed VR helmet to achieve effective VR analgesia (see ).

PERSPECTIVE

Pain during medical procedures (eg, burn wound care) is often excessive. Adjunctive virtual reality distraction can substantially reduce procedural pain. The results of the present study show that a higher quality VR helmet was more effective at reducing pain than a lower quality VR helmet.

摘要

未标注

沉浸式虚拟现实(VR)分心技术除了可与传统阿片类药物联合使用以减轻程序性疼痛外,还可单独使用。本研究探讨了高科技VR头盔(即60度视野头戴式显示器)是否比低科技VR头盔(35度视野头戴式显示器)更有效地减轻疼痛。采用双盲组间设计,将77名年龄在18 - 23岁的健康志愿者(非患者)随机分为3组。每位受试者先接受一次简短的基线热痛刺激,几分钟后在“雪世界”中再次接受相同刺激,其中一组使用低科技VR头盔(第1组),一组使用高科技VR头盔(第2组),另一组不接受分心干预(第3组,对照组)。每位参与者对疼痛的认知、感觉和情感成分以及疼痛刺激期间的乐趣程度进行0 - 10分的主观评分。与低科技VR头盔组相比,高科技VR头盔组的受试者报告最剧烈疼痛减轻了34%(P < 0.05),疼痛不适感减轻了46%(P = 0.001),“思考疼痛的时间”减少了29%(P < 0.05),且在VR疼痛刺激期间的乐趣增加了32%(P < 0.05)。低科技头盔组只有29%的参与者在虚拟现实期间疼痛强度有临床显著降低,而高科技VR头盔组这一比例为65%。这些结果凸显了使用设计恰当的VR头盔以实现有效VR镇痛的重要性(见……)。

观点

医疗程序(如烧伤伤口护理)中的疼痛通常过于剧烈。辅助性虚拟现实分心技术可大幅减轻程序性疼痛。本研究结果表明,高质量的VR头盔在减轻疼痛方面比低质量的VR头盔更有效。

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