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个性与自我报告的手机游戏使用情况。

Personality and self-reported use of mobile phones for games.

作者信息

Phillips James G, Butt Sarah, Blaszczynski Alex

机构信息

School of Psychology, Psychiatry & Psychological Medicine, Monash University, Australia.

出版信息

Cyberpsychol Behav. 2006 Dec;9(6):753-8. doi: 10.1089/cpb.2006.9.753.

Abstract

Mobile phones are popular devices that may generate problems for a section of the community. A previous study using the Eysenck Personality Questionnaire found that extraverts with low self-esteem reported more problems with their mobile phone use. The present study used the NEO FI and Coopersmith Self-Esteem Inventory to predict the self reported mobile phone use of 112 participants. Multiple regression found that people low on agreeableness were more likely to use their mobile phones to play games. The findings imply an interplay between personality traits and excessive or problematic use on mobile phones that is relevant to proposed innovations such as gambling on mobile phones.

摘要

手机是很受欢迎的设备,但可能会给一部分人带来问题。先前一项使用艾森克人格问卷的研究发现,自尊水平低的外向者报告称在手机使用方面存在更多问题。本研究使用大五人格问卷和库珀史密斯自尊量表来预测112名参与者自我报告的手机使用情况。多元回归分析发现,宜人性得分低的人更有可能使用手机玩游戏。这些发现表明人格特质与过度或有问题的手机使用之间存在相互作用,这与手机赌博等拟议中的创新相关。

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