Green C S, Bavelier D
Department of Brain and Cognitive Sciences, University of Rochester, NY 14627-0268, USA.
Psychol Sci. 2007 Jan;18(1):88-94. doi: 10.1111/j.1467-9280.2007.01853.x.
Playing action video games enhances several different aspects of visual processing; however, the mechanisms underlying this improvement remain unclear. Here we show that playing action video games can alter fundamental characteristics of the visual system, such as the spatial resolution of visual processing across the visual field. To determine the spatial resolution of visual processing, we measured the smallest distance a distractor could be from a target without compromising target identification. This approach exploits the fact that visual processing is hindered as distractors are brought close to the target, a phenomenon known as crowding. Compared with nonplayers, action-video-game players could tolerate smaller target-distractor distances. Thus, the spatial resolution of visual processing is enhanced in this population. Critically, similar effects were observed in non-video-game players who were trained on an action video game; this result verifies a causative relationship between video-game play and augmented spatial resolution.
玩动作类电子游戏能提升视觉处理的多个不同方面;然而,这种改善背后的机制仍不清楚。在此我们表明,玩动作类电子游戏可改变视觉系统的基本特征,比如整个视野范围内视觉处理的空间分辨率。为确定视觉处理的空间分辨率,我们测量了干扰物与目标之间在不影响目标识别的情况下所能保持的最小距离。这种方法利用了这样一个事实,即当干扰物靠近目标时,视觉处理会受到阻碍,这一现象被称为拥挤效应。与不玩游戏的人相比,动作类电子游戏玩家能够容忍更小的目标 - 干扰物距离。因此,这一群体的视觉处理空间分辨率得到了提高。至关重要的是,在接受动作类电子游戏训练的非电子游戏玩家中也观察到了类似效果;这一结果证实了玩电子游戏与增强空间分辨率之间的因果关系。