Allen D P, Playfer J R, Aly N M, Duffey P, Heald A, Smith S L, Halliday D M
Department of Electronics, University of York, York Y017 IBJ, UK.
IEEE Trans Neural Syst Rehabil Eng. 2007 Jun;15(2):286-94. doi: 10.1109/TNSRE.2007.897020.
The potential of computer games peripherals to measure the motor dysfunction in Parkinson's diseases is assessed. Of particular interest is the quantification of bradykinesia. Previous studies used modified or custom haptic interfaces, here an unmodified force feedback joystick and steering wheel are used with a laptop. During testing an on screen cursor moves in response to movements of the peripheral, the user has to track a continuously moving target (pursuit tracking), or move to a predetermined target (step tracking). All tasks use movement in the horizontal axis, allowing use of joystick or steering wheel. Two pursuit tracking tasks are evaluated, pseudo random movement, and a swept frequency task. Two step tracking tasks are evaluated, movement between two or between two of five fixed targets. Thirteen patients and five controls took part on a weekly basis. Patients were assessed for bradykinesia at each session using standard clinical measures. A range of quantitative measures was developed to allow comparison between and within patients and controls using analysis of variance (ANOVA). Both peripherals are capable of discriminating between controls and patients, and between patients with different levels of bradykinesia. Recommendations for test procedures and peripherals are given.
评估了电脑游戏外设用于测量帕金森病运动功能障碍的潜力。特别值得关注的是运动迟缓的量化。以往研究使用的是改良或定制的触觉接口,而本研究使用未改良的力反馈操纵杆和方向盘搭配笔记本电脑。测试过程中,屏幕上的光标会随着外设的移动而移动,用户必须跟踪一个不断移动的目标(追踪跟踪),或者移动到一个预定目标(阶跃跟踪)。所有任务均使用水平轴上的移动,因此可以使用操纵杆或方向盘。评估了两项追踪跟踪任务,即伪随机运动和扫频任务。评估了两项阶跃跟踪任务,即在两个或五个固定目标中的两个之间移动。13名患者和5名对照者每周参与测试。每次测试时,使用标准临床方法对患者的运动迟缓进行评估。开发了一系列定量测量方法,以便通过方差分析(ANOVA)在患者与对照者之间以及患者内部进行比较。两种外设均能够区分对照者与患者,以及不同运动迟缓程度的患者。文中给出了测试程序和外设的相关建议。