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将模拟饮酒游戏程序扩展到多个饮酒游戏。

Extension of the simulated drinking game procedure to multiple drinking games.

机构信息

Department of Psychology, Auburn University, Auburn, AL 36849, USA.

出版信息

Exp Clin Psychopharmacol. 2011 Aug;19(4):295-302. doi: 10.1037/a0024312.

DOI:10.1037/a0024312
PMID:21707188
Abstract

The present study extended the Simulated Drinking Game Procedure (SDGP) to obtain information about different types of drinking games. Phase I participants (N = 545) completed online screening questionnaires assessing substance use and drinking game participation. Participants who met the selection criteria for Phase II (N = 92) participated in laboratory sessions that consisted of three different periods of drinking game play. Sixty-two percent (N = 57) of the sample was female. Data from these sessions was used to estimate the peak Blood Alcohol Concentration (BAC) a participant would achieve if they consumed alcohol while participating in the SDGP. Total consumption and estimated BAC varied as a function of game type. The total consumption and estimated BAC obtained while playing Beer Pong and Memory varied significantly as a function of group. Total ounces consumed while playing Three Man varied significantly as a function of group; however, the variation in estimated BAC obtained while playing Three Man was not significant. Results indicated that estimated BACs were higher for female participants across game type. Previous experience playing the three drinking games had no impact on total drink consumption or estimated BAC obtained while participating in the SDGP. The present study demonstrated that the SDGP can be used to generate estimates of how much alcohol is consumed and the associated obtained BAC during multiple types of drinking games. In order to fully examine whether previous experience factors in to overall alcohol consumption and BAC, future research should extend the SDGP to incorporate laboratory administration of alcohol during drinking game participation.

摘要

本研究扩展了模拟饮酒游戏程序(SDGP),以获取有关不同类型饮酒游戏的信息。第一阶段的参与者(N=545)完成了在线筛选问卷,评估了物质使用和饮酒游戏参与情况。符合第二阶段选择标准的参与者(N=92)参加了实验室会议,其中包括三个不同的饮酒游戏阶段。样本中 62%(N=57)为女性。这些会议的数据用于估计参与者在参加 SDGP 时如果饮酒会达到的峰值血液酒精浓度(BAC)。总消耗量和估计的 BAC 随游戏类型而变化。玩啤酒乒乓和记忆游戏的总消耗量和估计的 BAC 随组而异。玩三人游戏时消耗的总盎司数随组而异;然而,玩三人游戏时获得的估计 BAC 的变化并不显著。结果表明,女性参与者在所有游戏类型中估计的 BAC 都更高。在玩三种饮酒游戏方面的先前经验对总饮酒量或在参加 SDGP 时获得的估计 BAC 没有影响。本研究表明,SDGP 可用于生成在多种类型的饮酒游戏中消耗的酒精量和相关的估计 BAC。为了充分检查先前的经验是否会影响整体饮酒量和 BAC,未来的研究应该扩展 SDGP,以纳入实验室管理的饮酒游戏期间的酒精。

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