Newman Stuart A, Christley Scott, Glimm Tilmann, Hentschel H G E, Kazmierczak Bogdan, Zhang Yong-Tao, Zhu Jianfeng, Alber Mark
Department of Cell Biology and Anatomy, New York Medical College, Valhalla, New York 10595, USA.
Curr Top Dev Biol. 2008;81:311-40. doi: 10.1016/S0070-2153(07)81011-8.
Dynamical systems in which geometrically extended model cells produce and interact with diffusible (morphogen) and nondiffusible (extracellular matrix) chemical fields have proved very useful as models for developmental processes. The embryonic vertebrate limb is an apt system for such mathematical and computational modeling since it has been the subject of hundreds of experimental studies, and its normal and variant morphologies and spatiotemporal organization of expressed genes are well known. Because of its stereotypical proximodistally generated increase in the number of parallel skeletal elements, the limb lends itself to being modeled by Turing-type systems which are capable of producing periodic, or quasiperiodic, arrangements of spot- and stripe-like elements. This chapter describes several such models, including, (i) a system of partial differential equations in which changing cell density enters into the dynamics explicitly, (ii) a model for morphogen dynamics alone, derived from the latter system in the "morphostatic limit" where cell movement relaxes on a much slower time-scale than cell differentiation, (iii) a discrete stochastic model for the simplified pattern formation that occurs when limb cells are placed in planar culture, and (iv) several hybrid models in which continuum morphogen systems interact with cells represented as energy-minimizing mesoscopic entities. Progress in devising computational methods for handling 3D, multiscale, multimodel simulations of organogenesis is discussed, as well as for simulating reaction-diffusion dynamics in domains of irregular shape.
在动态系统中,几何扩展的模型细胞产生可扩散(形态发生素)和不可扩散(细胞外基质)化学场并与之相互作用,这已被证明是非常有用的发育过程模型。胚胎脊椎动物肢体是这种数学和计算建模的合适系统,因为它已经是数百项实验研究的对象,其正常和变异形态以及表达基因的时空组织都广为人知。由于其在近端到远端方向上平行骨骼元素数量有规律地增加,肢体适合用图灵型系统进行建模,该系统能够产生点状和条纹状元素的周期性或准周期性排列。本章描述了几个这样的模型,包括:(i)一个偏微分方程系统,其中细胞密度的变化明确地进入动力学;(ii)一个仅关于形态发生素动力学的模型,它是从后一个系统在“形态静态极限”下推导出来的,在这个极限中细胞运动在比细胞分化慢得多的时间尺度上松弛;(iii)一个离散随机模型,用于描述肢体细胞在平面培养时发生的简化图案形成;以及(iv)几个混合模型,其中连续体形态发生素系统与表示为能量最小化介观实体的细胞相互作用。还讨论了在设计用于处理器官发生的三维、多尺度、多模型模拟的计算方法方面的进展,以及在不规则形状区域模拟反应扩散动力学方面的进展。