Sivas Cumhuriyet University, School of Susehri Health High, Departmant of Nursing, Sivas, Turkey.
Faculty of Health Sciences, Public Health Nursing Department, Uşak University, Uşak, Turkey.
Arch Psychiatr Nurs. 2024 Oct;52:106-112. doi: 10.1016/j.apnu.2024.06.022. Epub 2024 Jul 1.
In this study, it was aimed to determine the effect of digital game addiction on aggression and anger levels in adolescents.
The participants of this cross-sectional study were adolescents. Data were collected using a socio-demographic questionnaire, Game Addiction Scale, and Buss-Perry Aggression Scale. Descriptive statistics, t-test, Anova, correlation and linear regression analysis were used in the analysis of the data.
In this study, game addiction and aggression levels of adolescents were determined as moderate. The game type that adolescents played the most was determined as war games with 35 %. The mean score of the Game Addiction Scale for male adolescents, those with medium and high income levels, those who play digital games for >8 h a day and every day, was found to be significantly higher. In this study, a positive and moderately significant correlation was found between Game Addiction Scale and Aggression Total Scale and Anger subscale (p < 0.05). Especially male gender (β = 0.273), high income status (β = -0.089), long time playing digital games (β = 0.173) and playing digital games every day (β = 0.360) were determined as predictors that increase game addiction.
Digital game addiction can trigger aggression and anger in adolescents. Nurses play a crucial role in screening and identifying adolescents at risk of game addiction to prevent aggression and anger.
According to the findings of this research, it is necessary to provide training and counseling to prevent digital game addiction in schools and to plan strategies by psychiatric nurses.
本研究旨在确定数字游戏成瘾对青少年攻击性和愤怒水平的影响。
本横断面研究的参与者为青少年。使用社会人口学问卷、游戏成瘾量表和 Buss-Perry 攻击量表收集数据。数据的分析采用描述性统计、t 检验、方差分析、相关和线性回归分析。
本研究中,青少年的游戏成瘾和攻击性水平被确定为中度。青少年玩得最多的游戏类型是战争游戏,占 35%。男性青少年、中等和高收入水平、每天玩数字游戏>8 小时的青少年,其游戏成瘾量表的平均分显著更高。本研究发现,游戏成瘾量表与攻击总分量表和愤怒分量表呈正相关且中度显著(p<0.05)。特别是男性性别(β=0.273)、高收入状况(β=-0.089)、长时间玩数字游戏(β=0.173)和每天玩数字游戏(β=0.360)被确定为增加游戏成瘾的预测因素。
数字游戏成瘾会引发青少年的攻击性和愤怒。护士在筛查和识别有游戏成瘾风险的青少年方面发挥着重要作用,以预防攻击性和愤怒。
根据这项研究的结果,有必要在学校为预防数字游戏成瘾提供培训和咨询,并由精神科护士制定策略。