Department of Electrical Engineering and Computer Science (Montefiore Institute), Université de Liège, Grande Traverse 10 (B28), 4000, Liège, Belgium.
Exp Brain Res. 2008 May;187(2):193-205. doi: 10.1007/s00221-008-1297-9. Epub 2008 Feb 14.
This paper investigates how the efficiency and robustness of a skilled rhythmic task compete against each other in the control of a bimanual movement. Human subjects juggled a puck in 2D through impacts with two metallic arms, requiring rhythmic bimanual actuation. The arms kinematics were only constrained by the position, velocity and time of impacts while the rest of the trajectory did not influence the movement of the puck. In order to expose the task robustness, we manipulated the task context in two distinct manners: the task tempo was assigned at four different values (hence manipulating the time available to plan and execute each impact movement individually); and vision was withdrawn during half of the trials (hence reducing the sensory inflows). We show that when the tempo was fast, the actuation was rhythmic (no pause in the trajectory) while at slow tempo, the actuation was discrete (with pause intervals between individual movements). Moreover, the withdrawal of visual information encouraged the rhythmic behavior at the four tested tempi. The discrete versus rhythmic behavior give different answers to the efficiency/robustness trade-off: discrete movements result in energy efficient movements, while rhythmic movements impact the puck with negative acceleration, a property preserving robustness. Moreover, we report that in all conditions the impact velocity of the arms was negatively correlated with the energy of the puck. This correlation tended to stabilize the task and was influenced by vision, revealing again different control strategies. In conclusion, this task involves different modes of control that balance efficiency and robustness, depending on the context.
本文研究了在控制双手运动时,熟练的节奏任务的效率和鲁棒性如何相互竞争。人类受试者通过与两个金属臂的撞击在 2D 中抛球,需要进行节奏性的双手驱动。手臂的运动学仅受撞击的位置、速度和时间限制,而轨迹的其余部分不会影响球的运动。为了暴露任务的鲁棒性,我们以两种不同的方式操纵任务环境:任务节奏被分配在四个不同的值(因此,单独规划和执行每个撞击运动的时间可用);并且在一半的试验中撤回视觉(因此减少了感官流入)。我们表明,当节奏较快时,驱动是节奏性的(轨迹中没有停顿),而在较慢的节奏时,驱动是离散的(个体运动之间有停顿间隔)。此外,视觉信息的撤回鼓励了四个测试节奏下的节奏行为。离散与节奏行为对效率/鲁棒性权衡给出了不同的答案:离散运动导致能量效率高的运动,而节奏运动以负加速度撞击球,这是一种保持鲁棒性的特性。此外,我们报告说,在所有条件下,手臂的撞击速度与球的能量呈负相关。这种相关性倾向于稳定任务,并受到视觉的影响,再次揭示了不同的控制策略。总之,这个任务涉及根据上下文平衡效率和鲁棒性的不同控制模式。