Suppr超能文献

实时策略电子游戏训练能否减缓老年人的认知衰退?

Can training in a real-time strategy video game attenuate cognitive decline in older adults?

作者信息

Basak Chandramallika, Boot Walter R, Voss Michelle W, Kramer Arthur F

机构信息

Beckman Institute, Department of Psychology, University of Illinois at Urbana-Champaign, Urbana, IL 61801, USA.

出版信息

Psychol Aging. 2008 Dec;23(4):765-77. doi: 10.1037/a0013494.

Abstract

Declines in various cognitive abilities, particularly executive control functions, are observed in older adults. An important goal of cognitive training is to slow or reverse these age-related declines. However, opinion is divided in the literature regarding whether cognitive training can engender transfer to a variety of cognitive skills in older adults. In the current study, the authors trained older adults in a real-time strategy video game for 23.5 hr in an effort to improve their executive functions. A battery of cognitive tasks, including tasks of executive control and visuospatial skills, were assessed before, during, and after video-game training. The trainees improved significantly in the measures of game performance. They also improved significantly more than the control participants in executive control functions, such as task switching, working memory, visual short-term memory, and reasoning. Individual differences in changes in game performance were correlated with improvements in task switching. The study has implications for the enhancement of executive control processes of older adults.

摘要

在老年人中观察到各种认知能力的下降,尤其是执行控制功能。认知训练的一个重要目标是减缓或逆转这些与年龄相关的下降。然而,关于认知训练是否能促使老年人将能力转移到各种认知技能上,文献中的观点存在分歧。在当前的研究中,作者让老年人参与一款实时策略视频游戏的训练,时长为23.5小时,以努力改善他们的执行功能。在视频游戏训练前、训练期间和训练后,对一系列认知任务进行了评估,包括执行控制任务和视觉空间技能任务。受训者在游戏表现的测量指标上有显著提高。他们在执行控制功能方面的改善也显著超过了对照组参与者,如任务切换、工作记忆、视觉短期记忆和推理。游戏表现变化的个体差异与任务切换的改善相关。该研究对增强老年人的执行控制过程具有启示意义。

相似文献

3
Computerized tabletop games as a form of a video game training for old-old.
Neuropsychol Dev Cogn B Aging Neuropsychol Cogn. 2017 Nov;24(6):631-648. doi: 10.1080/13825585.2016.1246649. Epub 2016 Oct 24.
4
The effects of video game playing on attention, memory, and executive control.
Acta Psychol (Amst). 2008 Nov;129(3):387-98. doi: 10.1016/j.actpsy.2008.09.005. Epub 2008 Oct 16.
6
Enhancing cognition with video games: a multiple game training study.
PLoS One. 2013;8(3):e58546. doi: 10.1371/journal.pone.0058546. Epub 2013 Mar 13.
7
Selling points: What cognitive abilities are tapped by casual video games?
Acta Psychol (Amst). 2013 Jan;142(1):74-86. doi: 10.1016/j.actpsy.2012.11.009. Epub 2012 Dec 17.
8
Effects of interactive physical-activity video-game training on physical and cognitive function in older adults.
Psychol Aging. 2012 Sep;27(3):589-600. doi: 10.1037/a0026268. Epub 2011 Nov 28.
9
Cognitive training with casual video games: points to consider.
Front Psychol. 2014 Jan 7;4:1010. doi: 10.3389/fpsyg.2013.01010.
10
Enrichment Effects on Adult Cognitive Development: Can the Functional Capacity of Older Adults Be Preserved and Enhanced?
Psychol Sci Public Interest. 2008 Oct;9(1):1-65. doi: 10.1111/j.1539-6053.2009.01034.x. Epub 2008 Oct 1.

引用本文的文献

1
Video game players have improved decision-making abilities and enhanced brain activities.
Neuroimage Rep. 2022 Jun 22;2(3):100112. doi: 10.1016/j.ynirp.2022.100112. eCollection 2022 Sep.
5
Neural effects of memory training to reduce false memories in older adults: Univariate and multivariate analyses.
Neurobiol Aging. 2025 Mar;147:187-202. doi: 10.1016/j.neurobiolaging.2024.12.007. Epub 2025 Jan 5.
6
Cognitive stimulation to improve cognitive functioning in people with dementia.
Cochrane Database Syst Rev. 2023 Jan 31;1(1):CD005562. doi: 10.1002/14651858.CD005562.pub3.
7
8
Connectivity in the Dorsal Visual Stream Is Enhanced in Action Video Game Players.
Brain Sci. 2024 Nov 28;14(12):1206. doi: 10.3390/brainsci14121206.

本文引用的文献

1
Long-term effects of cognitive training on everyday functional outcomes in older adults.
JAMA. 2006 Dec 20;296(23):2805-14. doi: 10.1001/jama.296.23.2805.
2
Cognitive rehabilitation in the elderly: overview and future directions.
J Int Neuropsychol Soc. 2007 Jan;13(1):166-71. doi: 10.1017/S1355617707070191.
3
Cognitive rehabilitation in the elderly: effects on memory.
J Int Neuropsychol Soc. 2007 Jan;13(1):132-42. doi: 10.1017/S1355617707070166.
4
Training-induced functional activation changes in dual-task processing: an FMRI study.
Cereb Cortex. 2007 Jan;17(1):192-204. doi: 10.1093/cercor/bhj137. Epub 2006 Feb 8.
6
Enumeration versus multiple object tracking: the case of action video game players.
Cognition. 2006 Aug;101(1):217-45. doi: 10.1016/j.cognition.2005.10.004. Epub 2005 Dec 15.
7
Aging and verbal memory span: a meta-analysis.
J Gerontol B Psychol Sci Soc Sci. 2005 Sep;60(5):P223-33. doi: 10.1093/geronb/60.5.p223.
8
Ageing and switching of the focus of attention in working memory: results from a modified N-back task.
Q J Exp Psychol A. 2005 Jan;58(1):134-54. doi: 10.1080/02724980443000241.
9
A longitudinal study of implicit and explicit memory in old persons.
Psychol Aging. 2004 Dec;19(4):617-25. doi: 10.1037/0882-7974.19.4.617.
10
Insights into the ageing mind: a view from cognitive neuroscience.
Nat Rev Neurosci. 2004 Feb;5(2):87-96. doi: 10.1038/nrn1323.

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验