AlWhaibi Reem M, Aldhowayan Afnan M, Alshahrani Shahad M, Almadi Bayan S, Alamer Reham A, Albaqami Fai M, Mortada Eman M
Department of Rehabilitation Sciences, College of Health and Rehabilitation Sciences, Princess Nourah Bint Abdulrahman University, P.O. Box 84428, Riyadh 11671, Saudi Arabia.
Department of Health Communication Sciences, College of Health and Rehabilitation Sciences, Princess Nourah Bint Abdulrahman University, P.O. Box 84428, Riyadh 11671, Saudi Arabia.
Brain Sci. 2024 Dec 17;14(12):1269. doi: 10.3390/brainsci14121269.
Video games are no longer just entertainment; they are increasingly recognized for their potential to enhance cognitive abilities, including spatial cognition. This skill is vital in academic disciplines, where strong spatial reasoning is essential for problem-solving and success. This study investigates how video game engagement impacts self-reported spatial abilities in university students, focusing on the frequency, types, and duration of gaming. It also explores the contributions of specific video game genres and features to perceived cognitive improvements. A cross-sectional study was conducted with 566 Saudi university students who completed an online questionnaire on their gaming habits and self-reported spatial abilities. Data were analyzed using independent sample -tests and chi-square tests to assess the associations between video game behaviors and self-reported spatial cognition. Frequent gamers (65% of participants) demonstrated significantly higher self-reported spatial abilities than infrequent gamers, particularly in adapting to spatial challenges ( < 0.001). Players engaged with action and open-world games reported the greatest perceived improvements in spatial cognition. No significant gender differences were observed, indicating that both males and females benefit equally from gaming. The use of perspective in games was notably linked to spatial skill enhancement ( = 0.05). Regular video game play, especially with spatially demanding genres, is associated with significant self-reported improvements in spatial abilities. These findings highlight the potential of video games as tools for enhancing self-reported spatial cognition in education and professional training, particularly in STEM fields.
电子游戏不再仅仅是娱乐;它们提升认知能力(包括空间认知)的潜力越来越受到认可。这项技能在学术领域至关重要,在这些领域中,强大的空间推理能力对于解决问题和取得成功必不可少。本研究调查了电子游戏参与度如何影响大学生自我报告的空间能力,重点关注游戏的频率、类型和时长。研究还探讨了特定电子游戏类型和特性对感知到的认知提升的贡献。对566名沙特大学生进行了一项横断面研究,他们完成了一份关于游戏习惯和自我报告空间能力的在线问卷。使用独立样本t检验和卡方检验分析数据,以评估电子游戏行为与自我报告空间认知之间的关联。频繁玩游戏的玩家(占参与者的65%)自我报告的空间能力显著高于不常玩游戏的玩家,尤其是在适应空间挑战方面(<0.001)。玩动作游戏和开放世界游戏的玩家报告在空间认知方面有最大的感知提升。未观察到显著的性别差异,这表明男性和女性从游戏中获得的益处相同。游戏中视角的运用与空间技能提升显著相关(=0.05)。经常玩电子游戏,尤其是玩对空间要求较高的游戏类型,与自我报告的空间能力显著提升有关。这些发现凸显了电子游戏作为提升教育和专业培训中自我报告空间认知的工具的潜力,特别是在STEM领域。