Plessner Henning, Schweizer Geoffrey, Brand Ralf, O'Hare David
Institute of Psychology 1, University of Leipzig, Leipzig, Germany.
Prog Brain Res. 2009;174:151-8. doi: 10.1016/S0079-6123(09)01313-2.
A significant proportion of all referee decisions during a soccer match are about fouls and misconduct. We argue that most of these decisions can be considered as a perceptual-categorization task in which the referee has to categorize a set of features into two discrete classes (foul/no-foul). Due to the dynamic nature of tackling situations in football, these features share a probabilistic rather that a deterministic relationship with the decision criteria. Accordingly, these processes can be studied on the basis of a multiple-cue learning framework as proposed by Brunswick (1955), which focuses among others on how people learn from repeated exposure to probabilistic information. Such learning processes have been studied on a wide range of tasks, but until now not (to our knowledge) in the area of judging sport performance. We suggest that decision accuracy of referees can be improved by creating a learning environment that fits the requirements of this theoretical perspective.
在一场足球比赛中,所有裁判判罚决定的很大一部分都与犯规和不当行为有关。我们认为,这些判罚决定大多可被视为一种感知分类任务,在该任务中裁判必须将一组特征归类为两个离散的类别(犯规/未犯规)。由于足球比赛中铲球情况的动态性质,这些特征与判罚标准之间存在概率性而非确定性的关系。因此,可以基于布伦斯维克(1955年)提出的多线索学习框架来研究这些过程,该框架尤其关注人们如何从反复接触概率信息中学习。此类学习过程已在广泛的任务中得到研究,但据我们所知,到目前为止在评判运动表现领域尚未进行过研究。我们建议,通过创建一个符合这一理论视角要求的学习环境,可以提高裁判的判罚准确性。