Misawa T, Shigeta S, Nojima S
Department of Environmental Medicine and Occupational Health, Tokai University School of Medicine, Kanagawa.
Nihon Eiseigaku Zasshi. 1991 Feb;45(6):1029-34. doi: 10.1265/jjh.45.1029.
Health effects of video games were examined with a questionnaire survey and an experimental study. In the survey, age, sex, playing time with video games in a day, viewing distance between the eyes and the television screen, subjective symptoms of eye strain, and changes of visual acuity were investigated in 2,034 male and 2,321 female primary school children. In the experimental study, the visual loads of a one-hour word processing task and a video game were compared with various indices, such as critical flicker fusion, near point distance, blinking counts, eyeball movement, pupillary reflex and subjective fatigue symptoms in ten healthy male college students. The results of this study were as follows: 1) The viewing distance between the eyes and the TV screen was shorter for video games than for watching TV programs. 2) The rate of complaints related to eye strain in children who played video games over 120 min per day was significantly higher than that of other children. 3) The eye movements during video games were more rapid and frequent than those during conventional VDT work. 4) A decrease in CFF value and an extension of near point distance and an increase in subjective fatigue symptoms were demonstrated for both the word processing task and the video game. No significant differences were observed between the above two experimental conditions. This suggests that the visual loads for video games are similar to those for VDT work. These findings suggest that regulating the playing times to 60 minutes or less per day is necessary to prevent negative health effects in children.
通过问卷调查和实验研究对电子游戏的健康影响进行了考察。在调查中,对2034名男小学生和2321名女小学生的年龄、性别、每日玩电子游戏的时间、眼睛与电视屏幕之间的观看距离、眼疲劳的主观症状以及视力变化进行了调查。在实验研究中,比较了10名健康男大学生在进行一小时文字处理任务和玩电子游戏时的视觉负荷,采用了各种指标,如临界闪烁融合、近点距离、眨眼次数、眼球运动、瞳孔反射和主观疲劳症状。本研究结果如下:1)玩电子游戏时眼睛与电视屏幕之间的观看距离比观看电视节目时短。2) 每天玩电子游戏超过120分钟的儿童中,与眼疲劳相关的抱怨率显著高于其他儿童。3) 玩电子游戏时的眼球运动比传统VDT工作时更快速、更频繁。4) 文字处理任务和电子游戏均显示出临界闪烁融合值降低、近点距离延长以及主观疲劳症状增加。上述两种实验条件之间未观察到显著差异。这表明电子游戏的视觉负荷与VDT工作的视觉负荷相似。这些发现表明,为防止对儿童健康产生负面影响,有必要将每日玩电子游戏的时间控制在60分钟或更短。