Mylona Ioanna, Deres Emmanouil S, Dere Georgianna-Despoina S, Tsinopoulos Ioannis, Glynatsis Mikes
2nd Department of Ophthalmology, School of Medicine, Aristotle University of Thessaloniki, Thessaloniki, Greece.
Ophthalmology Department, "Hippokration" General Hospital of Thessaloniki, Thessaloniki, Greece.
Front Public Health. 2020 Mar 5;8:63. doi: 10.3389/fpubh.2020.00063. eCollection 2020.
During the past decade, vision problems that were attributed to the use of electronic screens have gradually shifted from being a workplace health issue to a wider public health issue. "Computer vision syndrome" originally related to the few professionals exposed to long hours of work in front of a computer screen. The widespread use of digital screens in devices used throughout the day have led to the emergence of "digital eye strain" as a new clinical syndrome that affects every individual who spends a large period of time fixated on multiple screens, for work or leisure. A new subcategory, "video game vision" has been proposed to specifically address vision issues related to large periods of continuous use of screen enabled devices in order to play video games. With gaming disorder being included in the next version of the WHO classification of diseases (ICD-11), it is becoming increasingly important to have a clear idea of the impact of this disorder in general health and functioning. At the same time, a number of research studies have reported positive impact of videogame playing on the players vision. This article reviews the latest research studies on the impact of digital screen enabled devices on adolescent vision in light of the increasing reports of internet addiction and gaming disorder while referencing positive findings of videogaming on vision in order to provide a balanced approach and assist with classification, diagnosis and treatment, while providing directions for future research.
在过去十年中,曾被认为是工作场所健康问题的、与使用电子屏幕相关的视力问题,已逐渐演变成一个更广泛的公共卫生问题。“计算机视觉综合征”最初与少数长时间在电脑屏幕前工作的专业人员有关。如今,数字屏幕在人们全天使用的各种设备中广泛应用,导致“数字眼疲劳”作为一种新的临床综合征出现,它影响着每一个因工作或休闲而长时间盯着多个屏幕的人。为专门解决与长时间持续使用带屏幕设备玩电子游戏相关的视力问题,一个新的子类别“电子游戏视力”已被提出。随着游戏障碍被纳入世界卫生组织疾病分类的下一版(ICD - 11),清楚了解这种障碍对整体健康和功能的影响变得越发重要。与此同时,一些研究报告称玩电子游戏对玩家视力有积极影响。本文鉴于网络成瘾和游戏障碍的报告日益增多,回顾了关于带数字屏幕设备对青少年视力影响的最新研究,同时参考了电子游戏对视力的积极研究结果,以便提供一种平衡的方法,辅助分类、诊断和治疗,并为未来研究指明方向。