• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

互联网和电子游戏成瘾对青少年视力的影响:文献综述

The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature.

作者信息

Mylona Ioanna, Deres Emmanouil S, Dere Georgianna-Despoina S, Tsinopoulos Ioannis, Glynatsis Mikes

机构信息

2nd Department of Ophthalmology, School of Medicine, Aristotle University of Thessaloniki, Thessaloniki, Greece.

Ophthalmology Department, "Hippokration" General Hospital of Thessaloniki, Thessaloniki, Greece.

出版信息

Front Public Health. 2020 Mar 5;8:63. doi: 10.3389/fpubh.2020.00063. eCollection 2020.

DOI:10.3389/fpubh.2020.00063
PMID:32195219
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7066070/
Abstract

During the past decade, vision problems that were attributed to the use of electronic screens have gradually shifted from being a workplace health issue to a wider public health issue. "Computer vision syndrome" originally related to the few professionals exposed to long hours of work in front of a computer screen. The widespread use of digital screens in devices used throughout the day have led to the emergence of "digital eye strain" as a new clinical syndrome that affects every individual who spends a large period of time fixated on multiple screens, for work or leisure. A new subcategory, "video game vision" has been proposed to specifically address vision issues related to large periods of continuous use of screen enabled devices in order to play video games. With gaming disorder being included in the next version of the WHO classification of diseases (ICD-11), it is becoming increasingly important to have a clear idea of the impact of this disorder in general health and functioning. At the same time, a number of research studies have reported positive impact of videogame playing on the players vision. This article reviews the latest research studies on the impact of digital screen enabled devices on adolescent vision in light of the increasing reports of internet addiction and gaming disorder while referencing positive findings of videogaming on vision in order to provide a balanced approach and assist with classification, diagnosis and treatment, while providing directions for future research.

摘要

在过去十年中,曾被认为是工作场所健康问题的、与使用电子屏幕相关的视力问题,已逐渐演变成一个更广泛的公共卫生问题。“计算机视觉综合征”最初与少数长时间在电脑屏幕前工作的专业人员有关。如今,数字屏幕在人们全天使用的各种设备中广泛应用,导致“数字眼疲劳”作为一种新的临床综合征出现,它影响着每一个因工作或休闲而长时间盯着多个屏幕的人。为专门解决与长时间持续使用带屏幕设备玩电子游戏相关的视力问题,一个新的子类别“电子游戏视力”已被提出。随着游戏障碍被纳入世界卫生组织疾病分类的下一版(ICD - 11),清楚了解这种障碍对整体健康和功能的影响变得越发重要。与此同时,一些研究报告称玩电子游戏对玩家视力有积极影响。本文鉴于网络成瘾和游戏障碍的报告日益增多,回顾了关于带数字屏幕设备对青少年视力影响的最新研究,同时参考了电子游戏对视力的积极研究结果,以便提供一种平衡的方法,辅助分类、诊断和治疗,并为未来研究指明方向。

相似文献

1
The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature.互联网和电子游戏成瘾对青少年视力的影响:文献综述
Front Public Health. 2020 Mar 5;8:63. doi: 10.3389/fpubh.2020.00063. eCollection 2020.
2
Internet Gaming Disorder: An Emergent Health Issue for Men.网络成瘾障碍:男性面临的一个新出现的健康问题。
Am J Mens Health. 2018 Jul;12(4):1151-1159. doi: 10.1177/1557988318766950. Epub 2018 Apr 1.
3
Internet and Video Game Addictions: Diagnosis, Epidemiology, and Neurobiology.网络和视频游戏成瘾:诊断、流行病学和神经生物学。
Child Adolesc Psychiatr Clin N Am. 2018 Apr;27(2):307-326. doi: 10.1016/j.chc.2017.11.015. Epub 2018 Feb 1.
4
[Negative perceptions of the risks associated with gaming in young adolescents: An exploratory study to help thinking about a prevention program].[青少年对游戏相关风险的负面认知:一项有助于思考预防计划的探索性研究]
Arch Pediatr. 2017 Jul;24(7):607-617. doi: 10.1016/j.arcped.2017.04.006. Epub 2017 Jun 7.
5
Reframing video gaming and internet use addiction: empirical cross-national comparison of heavy use over time and addiction scales among young users.重新审视电子游戏和网络使用成瘾:年轻用户长期大量使用情况与成瘾量表的实证跨国比较。
Addiction. 2016 Mar;111(3):513-22. doi: 10.1111/add.13192. Epub 2015 Nov 18.
6
Video Game Vision Syndrome: A New Clinical Picture in Children?电子游戏视觉综合征:儿童中的一种新临床表现?
J Pediatr Ophthalmol Strabismus. 2017 Nov 1;54(6):346-355. doi: 10.3928/01913913-20170510-01. Epub 2017 Aug 29.
7
Excessive computer game playing: evidence for addiction and aggression?过度玩电脑游戏:成瘾与攻击性的证据?
Cyberpsychol Behav. 2007 Apr;10(2):290-2. doi: 10.1089/cpb.2006.9956.
8
Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon.网络成瘾障碍:一种新现象的临床相关性研究。
Am J Psychiatry. 2017 Mar 1;174(3):230-236. doi: 10.1176/appi.ajp.2016.16020224. Epub 2016 Nov 4.
9
Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field.《精神疾病诊断与统计手册》第五版中网络游戏障碍诊断的混乱与困惑:该领域的问题、担忧及明确化建议
J Behav Addict. 2017 Jun 1;6(2):103-109. doi: 10.1556/2006.5.2016.062. Epub 2016 Sep 7.
10
Gaming and Gaming Disorder: A Mediation Model Gender, Salience, Age of Gaming Onset, and Time Spent Gaming.游戏和游戏障碍:一个中介模型——性别、凸显性、游戏发病年龄和游戏时间。
Cyberpsychol Behav Soc Netw. 2020 Sep;23(9):647-651. doi: 10.1089/cyber.2019.0445. Epub 2020 Jul 10.

引用本文的文献

1
Relationship Between Short Video Addiction Tendency and Depression Among Rural Older Adults: Cross-Sectional Study.农村老年人短视频成瘾倾向与抑郁的关系:横断面研究
J Med Internet Res. 2025 Jun 30;27:e75938. doi: 10.2196/75938.
2
Gender differences in problematic gaming among Chinese adolescents and young adults.中国青少年和青年成人中问题游戏行为的性别差异。
BMC Psychiatry. 2025 May 22;25(1):522. doi: 10.1186/s12888-025-06994-y.
3
Association Between Excessive Internet Use Time, Internet Addiction, and Physical-Mental Multimorbidity Among Chinese Adolescents: Cross-Sectional Study.中国青少年过度上网时间、网络成瘾与身心多种疾病之间的关联:横断面研究
J Med Internet Res. 2025 May 21;27:e69210. doi: 10.2196/69210.
4
Relationship between adolescent gaming addiction and myopia, ocular surface condition, and health status: a questionnaire based cohort study.青少年游戏成瘾与近视、眼表状况及健康状况之间的关系:一项基于问卷调查的队列研究
Sci Rep. 2025 May 15;15(1):16853. doi: 10.1038/s41598-025-96671-7.
5
Impact of Internet Addiction on Patient-Reported Outcomes in Chinese Children Aged 8 to 18 Years With Malignant Tumors: A Cross-Sectional Study.网络成瘾对8至18岁中国恶性肿瘤患儿患者报告结局的影响:一项横断面研究。
Cureus. 2025 Apr 26;17(4):e83038. doi: 10.7759/cureus.83038. eCollection 2025 Apr.
6
[Indicators of abusive use of video games in adolescents aged 12 to 14 years. Assessment by a panel of experts].[12至14岁青少年过度使用电子游戏的指标。由专家小组进行评估]
Aten Primaria. 2025 Apr 21;57(10):103255. doi: 10.1016/j.aprim.2025.103255.
7
Using the multilayer perceptron approach to explore the relationship between PUBG gaming, sleep disorder, quality of life, and migraine.采用多层感知器方法探究《绝地求生》游戏、睡眠障碍、生活质量和偏头痛之间的关系。
BMC Public Health. 2025 Apr 3;25(1):1268. doi: 10.1186/s12889-025-21880-8.
8
Transdiagnostic Compulsivity Traits in Problematic Use of the Internet Among UK Residents: Cross-Sectional Network Analysis Study.英国居民互联网使用问题中的跨诊断强迫性特质:横断面网络分析研究
J Med Internet Res. 2025 Mar 26;27:e66191. doi: 10.2196/66191.
9
A meta-analysis of the impact of technology related factors on students' academic performance.技术相关因素对学生学业成绩影响的荟萃分析。
Front Psychol. 2025 Feb 21;16:1524645. doi: 10.3389/fpsyg.2025.1524645. eCollection 2025.
10
Computer vision syndrome: a comprehensive literature review.计算机视觉综合征:一篇全面的文献综述。
Future Sci OA. 2025 Dec;11(1):2476923. doi: 10.1080/20565623.2025.2476923. Epub 2025 Mar 8.

本文引用的文献

1
Effects of prolonged continuous computer gaming on physical and ocular symptoms and binocular vision functions in young healthy individuals.长时间持续玩电脑游戏对年轻健康个体的身体和眼部症状及双眼视觉功能的影响。
PeerJ. 2019 Jun 4;7:e7050. doi: 10.7717/peerj.7050. eCollection 2019.
2
Visual implications of digital device usage in school children: a cross-sectional study.学龄儿童使用数字设备的视觉影响:一项横断面研究。
BMC Ophthalmol. 2019 Mar 12;19(1):76. doi: 10.1186/s12886-019-1082-5.
3
Managing the health of the eSport athlete: an integrated health management model.管理电子竞技运动员的健康:一种综合健康管理模式。
BMJ Open Sport Exerc Med. 2019 Jan 10;5(1):e000467. doi: 10.1136/bmjsem-2018-000467. eCollection 2019.
4
Ocular and visual discomfort associated with smartphones, tablets and computers: what we do and do not know.与智能手机、平板电脑和电脑相关的眼部及视觉不适:我们所知道和不知道的情况。
Clin Exp Optom. 2019 Sep;102(5):463-477. doi: 10.1111/cxo.12851. Epub 2019 Jan 21.
5
What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases.重要的是你何时玩游戏:调查网络游戏成瘾与在特定日间时段的游戏时长之间的关系。
Addict Behav Rep. 2018 Jun 22;8:185-188. doi: 10.1016/j.abrep.2018.06.003. eCollection 2018 Dec.
6
Problematic internet use among students in South-East Asia: Current state of evidence.东南亚学生中存在的问题性互联网使用:现有证据状况。
Indian J Public Health. 2018 Jul-Sep;62(3):197-210. doi: 10.4103/ijph.IJPH_288_17.
7
Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective.将游戏障碍纳入 ICD-11:从临床和公共卫生角度看这样做的必要性。
J Behav Addict. 2018 Sep 1;7(3):556-561. doi: 10.1556/2006.7.2018.59. Epub 2018 Jul 16.
8
Digital eye strain: prevalence, measurement and amelioration.数字眼疲劳:患病率、测量与改善
BMJ Open Ophthalmol. 2018 Apr 16;3(1):e000146. doi: 10.1136/bmjophth-2018-000146. eCollection 2018.
9
Screen time and young children: Promoting health and development in a digital world.屏幕使用时间与幼儿:在数字世界中促进健康与发展
Paediatr Child Health. 2017 Nov;22(8):461-477. doi: 10.1093/pch/pxx123. Epub 2017 Oct 9.
10
Computer vision syndrome and ergonomic practices among undergraduate university students.大学生中的计算机视觉综合征与人体工程学实践
Int J Clin Pract. 2018 Jan;72(1). doi: 10.1111/ijcp.13035. Epub 2017 Oct 5.