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Can Video Gameplay Improve Undergraduates' Problem-Solving Skills?
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本文引用的文献

1
Enrichment Effects on Adult Cognitive Development: Can the Functional Capacity of Older Adults Be Preserved and Enhanced?
Psychol Sci Public Interest. 2008 Oct;9(1):1-65. doi: 10.1111/j.1539-6053.2009.01034.x. Epub 2008 Oct 1.
2
Reply to Schooler: Consistent Is Not Conclusive.
Perspect Psychol Sci. 2007 Mar;2(1):30-2. doi: 10.1111/j.1745-6916.2007.00027.x.
3
Use It-and Keep It, Longer, Probably: A Reply to Salthouse (2006).
Perspect Psychol Sci. 2007 Mar;2(1):24-9. doi: 10.1111/j.1745-6916.2007.00026.x.
4
Mental Exercise and Mental Aging: Evaluating the Validity of the "Use It or Lose It" Hypothesis.
Perspect Psychol Sci. 2006 Mar;1(1):68-87. doi: 10.1111/j.1745-6916.2006.00005.x.
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Perceptual learning during action video game playing.
Top Cogn Sci. 2010 Apr;2(2):202-16. doi: 10.1111/j.1756-8765.2009.01054.x. Epub 2009 Oct 30.
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Increasing Speed of Processing With Action Video Games.
Curr Dir Psychol Sci. 2009;18(6):321-326. doi: 10.1111/j.1467-8721.2009.01660.x.
8
A new look at retest learning in older adults: learning in the absence of item-specific effects.
J Gerontol B Psychol Sci Soc Sci. 2009 Jun;64(4):470-3. doi: 10.1093/geronb/gbp040. Epub 2009 Jun 5.

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