Centre for Learning Quality Enhancement, Middlesex University, Middlesex, United Kingdom.
Cyberpsychol Behav Soc Netw. 2010 Oct;13(5):581-5. doi: 10.1089/cyber.2009.0361. Epub 2010 Apr 3.
Until recently, there has been very little naturalistic study of what gaming experiences are like, and how gaming fits into people's lives. Using a recently developed structural characteristic taxonomy of video games, this study examined the psycho-structural elements of computer games that motivate gamers to play them. Using Q-Sort methodology, 40 gamers participated in an online Q-sort task. Results identified six distinct types of gamers based on the factors generated: (a) story-driven solo gamers; (b) social gamers; (c) solo limited gamers; (d) hardcore online gamers; (e) solo control/identity gamers; and (f ) casual gamers. These gaming types are discussed, and a brief evaluation of similar and unique elements of the different types of gamer is also offered. The current study shows Q-methodology to be a relevant and applicable method in the psychological research of gaming.
直到最近,对于游戏体验是什么样的,以及游戏如何融入人们的生活,几乎没有进行过自然主义的研究。本研究使用最近开发的视频游戏结构特征分类法,考察了促使游戏玩家玩游戏的计算机游戏的心理结构要素。通过 Q 分类法,40 名游戏玩家参与了在线 Q 分类任务。结果根据生成的因素确定了六种不同类型的游戏玩家:(a)以故事情节为主的单人游戏玩家;(b)社交游戏玩家;(c)单人有限游戏玩家;(d)硬核在线游戏玩家;(e)单人控制/身份游戏玩家;以及(f)休闲游戏玩家。讨论了这些游戏类型,并简要评估了不同类型游戏玩家的相似和独特元素。本研究表明,Q 分类法是游戏心理学研究中一种相关且适用的方法。