• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

相似文献

1
An Overview of Structural Characteristics in Problematic Video Game Playing.问题性电子游戏行为的结构特征概述。
Curr Addict Rep. 2017;4(3):272-283. doi: 10.1007/s40429-017-0162-y. Epub 2017 Jul 13.
2
Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review.女性游戏、游戏成瘾及女性在游戏文化中的角色:叙事性文献综述
Front Psychiatry. 2019 Jul 10;10:454. doi: 10.3389/fpsyt.2019.00454. eCollection 2019.
3
Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study.视频游戏特征、幸福感和流畅感对视频游戏玩家成瘾的预测作用:一项初步研究。
J Behav Addict. 2013 Sep;2(3):145-52. doi: 10.1556/JBA.2.2013.005. Epub 2013 Apr 12.
4
Virtual addictions: An examination of problematic social casino game use among at-risk gamblers.虚拟成瘾:对高危赌徒中存在问题的社交赌场游戏使用情况的调查。
Addict Behav. 2017 Jan;64:334-339. doi: 10.1016/j.addbeh.2015.12.007. Epub 2015 Dec 17.
5
Comparison of the Video Game Functional Assessment-Revised (VGFA-R) and Internet Gaming Disorder Test (IGD-20).电子游戏功能评估修订版(VGFA-R)与网络成瘾测试(IGD-20)的比较。
Front Psychol. 2019 Feb 19;10:310. doi: 10.3389/fpsyg.2019.00310. eCollection 2019.
6
Policy responses to problematic video game use: A systematic review of current measures and future possibilities.对有问题的视频游戏使用的政策反应:当前措施和未来可能性的系统评价。
J Behav Addict. 2018 Sep 1;7(3):503-517. doi: 10.1556/2006.6.2017.050. Epub 2017 Sep 1.
7
Game Transfer Phenomena and Problematic Interactive Media Use: Dispositional and Media Habit Factors.游戏转移现象与有问题的互动媒体使用:性格与媒体习惯因素
Front Psychol. 2021 Apr 22;12:585547. doi: 10.3389/fpsyg.2021.585547. eCollection 2021.
8
[Negative perceptions of the risks associated with gaming in young adolescents: An exploratory study to help thinking about a prevention program].[青少年对游戏相关风险的负面认知:一项有助于思考预防计划的探索性研究]
Arch Pediatr. 2017 Jul;24(7):607-617. doi: 10.1016/j.arcped.2017.04.006. Epub 2017 Jun 7.
9
The Gambling Preferences and Behaviors of a Community Sample of Australian Regular Video Game Players.澳大利亚普通电子游戏玩家社区样本的赌博偏好与行为
J Gambl Stud. 2016 Jun;32(2):409-20. doi: 10.1007/s10899-015-9535-0.
10
Examining the Predictors of Video Game Addiction According to Expertise Levels of the Players: The Role of Time Spent on Video Gaming, Engagement, Positive Gaming Perception, Social Support and Relational Health Indices.根据玩家专业水平审视电子游戏成瘾的预测因素:电子游戏时长、参与度、积极游戏认知、社会支持及关系健康指数的作用
Int J Ment Health Addict. 2023 May 9:1-26. doi: 10.1007/s11469-023-01073-3.

引用本文的文献

1
Regulating addictive algorithms and designs: protecting older adults from digital exploitation beyond a youth-centric approach.规范成瘾性算法和设计:保护老年人免受以年轻人为中心的方法之外的数字剥削。
Front Psychol. 2025 Jul 28;16:1579604. doi: 10.3389/fpsyg.2025.1579604. eCollection 2025.
2
Social context in the development of problematic gaming habits: a narrative exploration.问题游戏习惯发展中的社会背景:一项叙事性探索
Discov Ment Health. 2025 Jun 6;5(1):84. doi: 10.1007/s44192-025-00220-7.
3
Understanding the interplay between video game design features and dysregulated gaming patterns: A call to anchor future research directions in interactionist frameworks.理解电子游戏设计特征与失调游戏模式之间的相互作用:呼吁将未来研究方向锚定在互动主义框架中。
Addict Behav Rep. 2025 Apr 17;21:100609. doi: 10.1016/j.abrep.2025.100609. eCollection 2025 Jun.
4
The Development and Validation of the Adolescent Problematic Gaming Scale (PGS-Adolescent).青少年问题游戏量表(PGS-青少年版)的编制与验证
Behav Sci (Basel). 2024 Dec 27;15(1):13. doi: 10.3390/bs15010013.
5
From healthy play to gaming disorder: Psychological profiles from emotional regulation and motivational factors.从健康游戏到游戏障碍:基于情绪调节和动机因素的心理剖析
J Behav Addict. 2025 Jan 17;14(1):276-288. doi: 10.1556/2006.2024.00077. Print 2025 Mar 28.
6
Parental Phubbing Behavior and Adolescents' Online Gaming Time: The Mediating Role of Electronic Health Literacy.父母的低头族行为与青少年的在线游戏时间:电子健康素养的中介作用。
Behav Sci (Basel). 2024 Oct 10;14(10):925. doi: 10.3390/bs14100925.
7
The relationship between self-control and internet gaming disorder and problematic social networking site use: the mediation effects of internet use motives.自我控制与网络游戏障碍及社交网站使用问题之间的关系:网络使用动机的中介作用。
Front Psychiatry. 2024 Sep 26;15:1369973. doi: 10.3389/fpsyt.2024.1369973. eCollection 2024.
8
NPCs in video games: a reflective resource for sports coaches and participant engagement.电子游戏中的非玩家角色:体育教练和参与者参与度的反思性资源。
Front Sports Act Living. 2024 Jun 14;6:1403829. doi: 10.3389/fspor.2024.1403829. eCollection 2024.
9
The relationship between game genre, monetization strategy and symptoms of gaming disorder in a clinical sample of adolescents.青少年临床样本中游戏类型、变现策略与游戏障碍症状之间的关系。
Ups J Med Sci. 2024 Mar 6;129. doi: 10.48101/ujms.v129.10386. eCollection 2024.
10
Longitudinal Relationships Between School Climate, Academic Achievement, and Gaming Disorder Symptoms Among Chinese Adolescents.中国青少年学校氛围、学业成就与游戏障碍症状之间的纵向关系。
J Youth Adolesc. 2024 Jul;53(7):1646-1665. doi: 10.1007/s10964-024-01952-5. Epub 2024 Feb 24.

本文引用的文献

1
Reinforcing Small Wins and Frustrating Near-Misses: Further Investigation Into Scratch Card Gambling.强化小胜与挫败近成功体验:对刮刮乐赌博的进一步调查
J Gambl Stud. 2017 Mar;33(1):47-63. doi: 10.1007/s10899-016-9611-0.
2
Evaluating Existing Strategies to Limit Video Game Playing Time.评估限制电子游戏游玩时间的现有策略。
IEEE Comput Graph Appl. 2016 Mar-Apr;36(2):47-57. doi: 10.1109/MCG.2016.25.
3
Understanding Within-Session Loss-Chasing: An Experimental Investigation of the Impact of Stake Size on Cognitive Control.理解会话内的损失追逐:赌注大小对认知控制影响的实验研究
J Gambl Stud. 2016 Jun;32(2):721-35. doi: 10.1007/s10899-015-9570-x.
4
Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study.视频游戏特征、幸福感和流畅感对视频游戏玩家成瘾的预测作用:一项初步研究。
J Behav Addict. 2013 Sep;2(3):145-52. doi: 10.1556/JBA.2.2013.005. Epub 2013 Apr 12.
5
Striatal connectivity changes following gambling wins and near-misses: Associations with gambling severity.赌博赢钱和差点赢钱后纹状体连接性的变化:与赌博严重程度的关联。
Neuroimage Clin. 2014 Jul 3;5:232-9. doi: 10.1016/j.nicl.2014.06.008. eCollection 2014.
6
The Relationship Between Structural Game Characteristics and Gambling Behavior: A Population-Level Study.结构性游戏特征与赌博行为之间的关系:一项群体水平研究。
J Gambl Stud. 2015 Dec;31(4):1297-315. doi: 10.1007/s10899-014-9477-y.
7
Almost winning: induced MEG theta power in insula and orbitofrontal cortex increases during gambling near-misses and is associated with BOLD signal and gambling severity.几近获胜:在赌博中接近赢牌时,脑岛和眶额皮质中诱发的MEG θ波功率增加,且与BOLD信号及赌博严重程度相关。
Neuroimage. 2014 May 1;91:210-9. doi: 10.1016/j.neuroimage.2014.01.019. Epub 2014 Jan 20.
8
Current trends in slot machine gambling: Research and policy issues.老虎机赌博的当前趋势:研究与政策议题。
J Gambl Stud. 1995 Sep;11(3):239-47. doi: 10.1007/BF02104791.
9
Patterns of choices on video game genres and Internet addiction.视频游戏类型选择与网络成瘾的模式。
Cyberpsychol Behav Soc Netw. 2012 Aug;15(8):417-24. doi: 10.1089/cyber.2012.0064. Epub 2012 Jul 23.
10
Video game genre as a predictor of problem use.视频游戏类型可预测问题使用情况。
Cyberpsychol Behav Soc Netw. 2012 Mar;15(3):155-61. doi: 10.1089/cyber.2011.0387. Epub 2012 Jan 13.

问题性电子游戏行为的结构特征概述。

An Overview of Structural Characteristics in Problematic Video Game Playing.

作者信息

Griffiths Mark D, Nuyens Filip

机构信息

International Gaming Research Unit, Psychology Department, Nottingham Trent University, 50 Shakespeare Street, Nottingham, NG1 4FQ UK.

出版信息

Curr Addict Rep. 2017;4(3):272-283. doi: 10.1007/s40429-017-0162-y. Epub 2017 Jul 13.

DOI:10.1007/s40429-017-0162-y
PMID:28845381
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5554268/
Abstract

PURPOSE OF REVIEW

There are many different factors involved in how and why people develop problems with video game playing. One such set of factors concerns the structural characteristics of video games (i.e., the structure, elements, and components of the video games themselves). Much of the research examining the structural characteristics of video games was initially based on research and theorizing from the gambling studies field. The present review briefly overviews the key papers in the field to date.

RECENT FINDINGS

The paper examines a number of areas including (i) similarities in structural characteristics of gambling and video gaming, (ii) structural characteristics in video games, (iii) narrative and flow in video games, (iv) structural characteristic taxonomies for video games, and (v) video game structural characteristics and game design ethics. Many of the studies carried out to date are small-scale, and comprise self-selected convenience samples (typically using self-report surveys or non-ecologically valid laboratory experiments).

SUMMARY

Based on the small amount of empirical data, it appears that structural features that take a long time to achieve in-game are the ones most associated with problematic video game play (e.g., earning experience points, managing in-game resources, mastering the video game, getting 100% in-game). The study of video games from a structural characteristic perspective is of benefit to many different stakeholders including academic researchers, video game players, and video game designers, as well as those interested in prevention and policymaking by making the games more socially responsible. It is important that researchers understand and recognize the psycho-social effects and impacts that the structural characteristics of video games can have on players, both positive and negative.

摘要

综述目的

人们玩电子游戏出现问题的方式及原因涉及诸多不同因素。其中一类因素关乎电子游戏的结构特征(即电子游戏本身的结构、元素和组件)。许多研究电子游戏结构特征的研究最初是基于赌博研究领域的研究和理论。本综述简要概述了该领域迄今为止的关键论文。

最新发现

该论文考察了多个领域,包括(i)赌博与电子游戏结构特征的相似性,(ii)电子游戏中的结构特征,(iii)电子游戏中的叙事与沉浸感,(iv)电子游戏的结构特征分类法,以及(v)电子游戏结构特征与游戏设计伦理。迄今为止进行的许多研究规模较小,且包含自行选择的便利样本(通常使用自我报告调查或非生态有效实验室实验)。

总结

基于少量实证数据,似乎在游戏中需要很长时间才能实现的结构特征与有问题的电子游戏玩法关联最大(例如,获得经验值、管理游戏内资源、精通电子游戏、在游戏中达到100%)。从结构特征角度研究电子游戏对许多不同利益相关者有益,包括学术研究人员、电子游戏玩家、电子游戏设计师,以及那些对通过使游戏更具社会责任感进行预防和决策感兴趣的人。研究人员理解并认识到电子游戏结构特征对玩家可能产生的心理社会影响和作用,包括积极和消极方面,非常重要。