Stavropoulos Vasileios, Beard Charlotte, Griffiths Mark D, Buleigh Tyrone, Gomez Rapson, Pontes Halley M
1University of Athens, Athens, Greece.
2Federation University, Ballarat, Australia.
Int J Ment Health Addict. 2018;16(2):377-392. doi: 10.1007/s11469-017-9786-3. Epub 2017 Jul 24.
The Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) is widely used to assess Internet Gaming Disorder behaviors. Investigating cultural limitations and implications in its applicability is imperative. One way to evaluate the cross-cultural feasibility of the measure is through measurement invariance analysis. The present study used Multigroup Confirmatory Factor Analysis (MGCFA) to examine the IGDS9-SF measurement invariance across gamers from Australia, the United States of America (USA), and the United Kingdom (UK). To accomplish this, 171 Australian, 463 USA, and 281 UK gamers completed the IGDS9-SF. Although results supported the one-factor structure of the IGD construct, they indicated cross-country variations in the strength of the relationships between the indicators and their respective factor (i.e., non-invariant loadings of items 1, 2, 5), and that the same scores may not always indicate the same level of IGD severity across the three groups (i.e., non-invariant intercepts for items 1, 5, 7, 9).
互联网游戏障碍量表简版(IGDS9 - SF)被广泛用于评估互联网游戏障碍行为。研究其适用性中的文化局限性及影响势在必行。评估该量表跨文化可行性的一种方法是通过测量不变性分析。本研究使用多组验证性因素分析(MGCFA)来检验IGDS9 - SF在来自澳大利亚、美利坚合众国(美国)和英国的游戏玩家中的测量不变性。为此,171名澳大利亚、463名美国和281名英国游戏玩家完成了IGDS9 - SF。尽管结果支持IGD构念的单因素结构,但结果表明指标与其各自因素之间关系的强度存在跨国差异(即项目1、2、5的负荷非不变),并且在这三组中相同分数可能并不总是表明相同程度的IGD严重程度(即项目1、5、7、9的截距非不变)。