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通过游戏学习——一款儿童在线游戏的评估

Learning by gaming - evaluation of an online game for children.

作者信息

Lazareck Lisa J, Farrell David, Kostkova Patty, Lecky Donna M, McNulty Cliodna A M, Weerasinghe Dasun

机构信息

City eHealth Research Centre (CeRC), School of Community and Health Sciences (SC&HS), City University London, Northampton Square, UK.

出版信息

Annu Int Conf IEEE Eng Med Biol Soc. 2010;2010:2951-4. doi: 10.1109/IEMBS.2010.5626257.

Abstract

Playing computer games is widely popular among children and teenagers as an entertainment activity; meanwhile, playing computer games also provides a learning opportunity. For example, the rules of the game have to be learned by the player in order to improve his/her performance. Based on that principle, the City eHealth Research Centre (CeRC) developed a web game for 13-15 year olds, whereby the player becomes an investigator who attends the scene of an incident that involves microbes. There are four missions in total, each involving a mystery that the player needs to solve and learning objectives that need to be taught - such as antibiotic resistance and the importance of hygiene. This paper presents the results from a game evaluation that took place between July of 2009, in four UK schools (Glasgow, Gloucester, London), with 129 students; whereby 98% of the students commented positively about playing the game. Subsequently, CeRC has improved the game and developed an interactive educational games portal (www.edugames4all.com) for different age groups of web game enthusiasts.

摘要

玩电脑游戏作为一种娱乐活动在儿童和青少年中广泛流行;与此同时,玩电脑游戏也提供了一个学习机会。例如,玩家必须学习游戏规则以提高自己的表现。基于这一原则,城市电子健康研究中心(CeRC)为13至15岁的青少年开发了一款网络游戏,玩家在游戏中成为一名调查员,参与涉及微生物的事件现场。总共有四个任务,每个任务都涉及一个玩家需要解开的谜团和一些需要传授的学习目标——比如抗生素耐药性和卫生的重要性。本文展示了2009年7月在英国四所学校(格拉斯哥、格洛斯特、伦敦)对129名学生进行游戏评估的结果;其中98%的学生对玩这款游戏给予了积极评价。随后,CeRC对游戏进行了改进,并为不同年龄段的网络游戏爱好者开发了一个互动教育游戏门户网站(www.edugames4all.com)。

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