Utrecht University, Netherlands.
BMC Evol Biol. 2010 Nov 24;10:361. doi: 10.1186/1471-2148-10-361.
The amount of information that can be maintained in an evolutionary system of replicators is limited by genome length, the number of errors during replication (mutation rate) and various external factors that influence the selection pressure. To date, this phenomenon, known as the information threshold, has been studied (both genotypically and phenotypically) in a constant environment and with respect to maintenance (as opposed to accumulation) of information. Here we take a broader perspective on this problem by studying the accumulation of information in an ecosystem, given an evolvable coding structure. Moreover, our setup allows for individual based as well as ecosystem based solutions. That is, all functions can be performed by individual replicators, or complementing functions can be performed by different replicators. In this setup, where both the ecosystem and the individual genomes can evolve their structure, we study how populations cope with high mutation rates and accordingly how the information threshold might be alleviated.
We observe that the first response to increased mutation rates is a change in coding structure. At moderate mutation rates evolution leads to longer genomes with a higher diversity than at high mutation rates. Thus, counter-intuitively, at higher mutation rates diversity is reduced and the efficacy of the evolutionary process is decreased. Therefore, moderate mutation rates allow for more degrees of freedom in exploring genotype space during the evolutionary trajectory, facilitating the emergence of solutions. When an individual based solution cannot be attained due to high mutation rates, spatial structuring of the ecosystem can accommodate the evolution of ecosystem based solutions.
We conclude that the evolutionary freedom (eg. the number of genotypes that can be reached by evolution) is increasingly restricted by higher mutation rates. In the case of such severe mutation rates that an individual based solution cannot be evolved, the ecosystem can take over and still process the required information forming ecosystem based solutions. We provide a proof of principle for species fulfilling the different roles in an ecosystem when single replicators can no longer cope with all functions simultaneously. This could be a first step in crossing the information threshold.
在复制子的进化系统中,可以维持的信息量受到基因组长度、复制过程中的错误数量(突变率)以及影响选择压力的各种外部因素的限制。迄今为止,这种现象被称为信息阈值,已经在恒定环境中进行了研究(无论是在基因型还是表型上),并且与信息的维持(而不是积累)有关。在这里,我们通过研究在可进化编码结构的生态系统中信息的积累,从更广泛的角度来看待这个问题。此外,我们的设置允许基于个体和基于生态系统的解决方案。也就是说,所有功能都可以由单个复制子执行,或者互补功能可以由不同的复制子执行。在这种设置中,生态系统和个体基因组都可以进化它们的结构,我们研究种群如何应对高突变率,以及信息阈值如何因此得到缓解。
我们观察到,对增加的突变率的第一反应是编码结构的改变。在中等突变率下,进化导致具有比高突变率更高多样性的更长基因组。因此,与直觉相反,在更高的突变率下,多样性减少,进化过程的效率降低。因此,在进化轨迹中,中等突变率允许在探索基因型空间方面有更多的自由度,从而促进解决方案的出现。当由于高突变率而无法实现基于个体的解决方案时,生态系统的空间结构可以容纳基于生态系统的解决方案的进化。
我们得出的结论是,进化自由度(例如,进化可以达到的基因型数量)越来越受到更高突变率的限制。在突变率如此之高的情况下,基于个体的解决方案无法进化,生态系统可以接管并仍然处理形成基于生态系统的解决方案所需的信息。我们提供了一个原理证明,即当单个复制子不能同时处理所有功能时,物种可以在生态系统中扮演不同的角色。这可能是跨越信息阈值的第一步。