Biomedical Optics Research Laboratory, Division of Neonatology, Department of Obstetrics and Gynecology, University Hospital Zurich, Frauenklinikstrasse 10, 8091 Zurich, Switzerland.
J Neuroeng Rehabil. 2010 Dec 2;7:57. doi: 10.1186/1743-0003-7-57.
Several neurorehabilitation strategies have been introduced over the last decade based on the so-called simulation hypothesis. This hypothesis states that a neural network located in primary and secondary motor areas is activated not only during overt motor execution, but also during observation or imagery of the same motor action. Based on this hypothesis, we investigated the combination of a virtual reality (VR) based neurorehabilitation system together with a wireless functional near infrared spectroscopy (fNIRS) instrument. This combination is particularly appealing from a rehabilitation perspective as it may allow minimally constrained monitoring during neurorehabilitative training.
fNIRS was applied over F3 of healthy subjects during task performance in a virtual reality (VR) environment: 1) 'unilateral' group (N = 15), contralateral recording during observation, motor imagery, observation & motor imagery, and imitation of a grasping task performed by a virtual limb (first-person perspective view) using the right hand; 2) 'bilateral' group (N = 8), bilateral recording during observation and imitation of the same task using the right and left hand alternately.
In the unilateral group, significant within-condition oxy-hemoglobin concentration Δ[O2Hb] changes (mean ± SD μmol/l) were found for motor imagery (0.0868 ± 0.5201 μmol/l) and imitation (0.1715 ± 0.4567 μmol/l). In addition, the bilateral group showed a significant within-condition Δ[O2Hb] change for observation (0.0924 ± 0.3369 μmol/l) as well as between-conditions with lower Δ[O2Hb] amplitudes during observation compared to imitation, especially in the ipsilateral hemisphere (p < 0.001). Further, in the bilateral group, imitation using the non-dominant (left) hand resulted in larger Δ[O2Hb] changes in both the ipsi- and contralateral hemispheres as compared to using the dominant (right) hand.
This study shows that our combined VR-fNIRS based neurorehabilitation system can activate the action-observation system as described by the simulation hypothesis during performance of observation, motor imagery and imitation of hand actions elicited by a VR environment. Further, in accordance with previous studies, the findings of this study revealed that both inter-subject variability and handedness need to be taken into account when recording in untrained subjects. These findings are of relevance for demonstrating the potential of the VR-fNIRS instrument in neurofeedback applications.
基于所谓的模拟假说,过去十年已经引入了几种神经康复策略。该假说指出,位于初级和次级运动区域的神经网络不仅在明显的运动执行过程中被激活,而且在对相同运动动作的观察或想象过程中也被激活。基于这一假说,我们研究了虚拟现实(VR)为基础的神经康复系统与无线近红外光谱(fNIRS)仪器的结合。从康复的角度来看,这种组合特别吸引人,因为它可能允许在神经康复训练期间进行最小限制的监测。
在虚拟现实(VR)环境中执行任务时,将 fNIRS 应用于健康受试者的 F3 区域:1)“单侧”组(N=15),在观察、运动想象、观察和运动想象以及使用右手模仿虚拟肢体(第一人称视角)执行的抓握任务时,对侧记录;2)“双侧”组(N=8),在观察和交替使用右手和左手模仿相同任务时双侧记录。
在单侧组中,在运动想象(0.0868±0.5201μmol/l)和模仿(0.1715±0.4567μmol/l)中发现了显著的条件内氧合血红蛋白浓度Δ[O2Hb]变化。此外,双侧组在观察时显示出显著的条件内Δ[O2Hb]变化,并且与模仿相比,观察时的Δ[O2Hb]振幅较低,尤其是在同侧半球(p<0.001)。此外,在双侧组中,使用非优势(左手)进行模仿会导致同侧和对侧半球的Δ[O2Hb]变化较大,而使用优势(右手)进行模仿则会导致Δ[O2Hb]变化较小。
本研究表明,我们的组合 VR-fNIRS 基于神经康复系统可以在虚拟现实环境中引起的观察、运动想象和手部动作模仿过程中激活模拟假说所描述的动作观察系统。此外,与之前的研究一致,本研究的发现表明,在未受过训练的受试者中进行记录时,需要考虑个体间变异性和惯用手的因素。这些发现对于证明 VR-fNIRS 仪器在神经反馈应用中的潜力具有重要意义。