Department of Psychiatry, Chung Ang University, College of Medicine, Seoul 104-757, South Korea.
Compr Psychiatry. 2011 Jan-Feb;52(1):88-95. doi: 10.1016/j.comppsych.2010.04.004.
Recent studies have suggested that the brain circuitry mediating cue-induced desire for video games is similar to that elicited by cues related to drugs and alcohol. We hypothesized that desire for Internet video games during cue presentation would activate similar brain regions to those that have been linked with craving for drugs or pathologic gambling.
This study involved the acquisition of diagnostic magnetic resonance imaging and functional magnetic resonance imaging data from 19 healthy male adults (age, 18-23 years) following training and a standardized 10-day period of game play with a specified novel Internet video game, "War Rock" (K2 Network, Irvine, CA). Using segments of videotape consisting of 5 contiguous 90-second segments of alternating resting, matched control, and video game-related scenes, desire to play the game was assessed using a 7-point visual analogue scale before and after presentation of the videotape.
In responding to Internet video game stimuli, compared with neutral control stimuli, significantly greater activity was identified in left inferior frontal gyrus, left parahippocampal gyrus, right and left parietal lobe, right and left thalamus, and right cerebellum (false discovery rate <0.05, P < .009243). Self-reported desire was positively correlated with the β values of left inferior frontal gyrus, left parahippocampal gyrus, and right and left thalamus. Compared with the general players, subjects who played more Internet video game showed significantly greater activity in right medial frontal lobe, right and left frontal precentral gyrus, right parietal postcentral gyrus, right parahippocampal gyrus, and left parietal precuneus gyrus. Controlling for total game time, reported desire for the Internet video game in the subjects who played more Internet video game was positively correlated with activation in right medial frontal lobe and right parahippocampal gyrus.
The present findings suggest that cue-induced activation to Internet video game stimuli may be similar to that observed during cue presentation in persons with substance dependence or pathologic gambling. In particular, cues appear to commonly elicit activity in the dorsolateral prefrontal, orbitofrontal cortex, parahippocampal gyrus, and thalamus.
最近的研究表明,介导线索诱发对视频游戏渴望的大脑回路与与药物和酒精相关线索引起的反应类似。我们假设,在呈现线索时对互联网视频游戏的渴望会激活与对药物或病理性赌博的渴望相关的相似脑区。
这项研究从 19 名健康男性成年人(年龄 18-23 岁)中获得了诊断磁共振成像和功能磁共振成像数据,这些人在经过培训和为期 10 天的特定新型互联网视频游戏“战争摇滚”(K2 网络,尔湾,加利福尼亚州)的标准化游戏后进行了这些数据的采集。使用由 5 个连续的 90 秒片段组成的录像带,这些片段交替呈现休息、匹配对照和与视频游戏相关的场景,在呈现录像带之前和之后使用 7 点视觉模拟量表评估玩游戏的欲望。
在对互联网视频游戏刺激的反应中,与中性对照刺激相比,左额下回、左海马旁回、右和左顶叶、右和左丘脑以及右小脑(错误发现率<0.05,P<0.009243)的活性显著增加。自我报告的欲望与左额下回、左海马旁回和右和左丘脑的β值呈正相关。与一般玩家相比,玩更多互联网视频游戏的受试者在右内侧额回、右和左额前中央回、右顶后中央回、右海马旁回和左顶下小叶表现出显著更大的活性。在控制总游戏时间的情况下,玩更多互联网视频游戏的受试者对互联网视频游戏的渴望与右内侧额回和右海马旁回的激活呈正相关。
本研究结果表明,对互联网视频游戏刺激的线索诱发激活可能与物质依赖或病理性赌博者在呈现线索时观察到的激活相似。特别是,线索似乎通常会引起背外侧前额叶、眶额皮层、海马旁回和丘脑的活动。