Ko Chih-Hung, Liu Gin-Chung, Hsiao Sigmund, Yen Ju-Yu, Yang Ming-Jen, Lin Wei-Chen, Yen Cheng-Fang, Chen Cheng-Sheng
Department of Psychiatry, Kaohsiung Medical University Hospital, 100 Tzyou 1st Road, Kaohsiung 807, Taiwan.
J Psychiatr Res. 2009 Apr;43(7):739-47. doi: 10.1016/j.jpsychires.2008.09.012. Epub 2008 Nov 8.
The aim of this study was to identify the neural substrates of online gaming addiction through evaluation of the brain areas associated with the cue-induced gaming urge. Ten participants with online gaming addiction and 10 control subjects without online gaming addiction were tested. They were presented with gaming pictures and the paired mosaic pictures while undergoing functional magnetic resonance imaging (fMRI) scanning. The contrast in blood-oxygen-level dependent (BOLD) signals when viewing gaming pictures and when viewing mosaic pictures was calculated with the SPM2 software to evaluate the brain activations. Right orbitofrontal cortex, right nucleus accumbens, bilateral anterior cingulate and medial frontal cortex, right dorsolateral prefrontal cortex, and right caudate nucleus were activated in the addicted group in contrast to the control group. The activation of the region-of-interest (ROI) defined by the above brain areas was positively correlated with self-reported gaming urge and recalling of gaming experience provoked by the WOW pictures. The results demonstrate that the neural substrate of cue-induced gaming urge/craving in online gaming addiction is similar to that of the cue-induced craving in substance dependence. The above-mentioned brain regions have been reported to contribute to the craving in substance dependence, and here we show that the same areas were involved in online gaming urge/craving. Thus, the results suggest that the gaming urge/craving in online gaming addiction and craving in substance dependence might share the same neurobiological mechanism.
本研究的目的是通过评估与线索诱发的游戏冲动相关的脑区,来确定网络游戏成瘾的神经基础。对10名网络游戏成瘾者和10名无网络游戏成瘾的对照受试者进行了测试。在他们接受功能磁共振成像(fMRI)扫描时,向他们展示游戏图片和配对的镶嵌图片。使用SPM2软件计算观看游戏图片和观看镶嵌图片时血氧水平依赖(BOLD)信号的对比,以评估大脑激活情况。与对照组相比,成瘾组的右侧眶额皮质、右侧伏隔核、双侧前扣带回和内侧额叶皮质、右侧背外侧前额叶皮质以及右侧尾状核被激活。由上述脑区定义的感兴趣区域(ROI)的激活与自我报告的游戏冲动以及由《魔兽世界》图片引发的游戏体验回忆呈正相关。结果表明,网络游戏成瘾中线索诱发的游戏冲动/渴望的神经基础与物质依赖中线索诱发的渴望的神经基础相似。上述脑区已被报道与物质依赖中的渴望有关,在此我们表明相同区域也参与了网络游戏冲动/渴望。因此,结果表明网络游戏成瘾中的游戏冲动/渴望与物质依赖中的渴望可能共享相同的神经生物学机制。