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游戏主机运动和自行车或跑步机运动在囊性纤维化成人中提供相似的心血管需求:一项随机交叉试验。

Gaming console exercise and cycle or treadmill exercise provide similar cardiovascular demand in adults with cystic fibrosis: a randomised cross-over trial.

机构信息

Allied Health Research Collaborative, Metro North (Northern) Health Service District, Queensland, Australia.

出版信息

J Physiother. 2011;57(1):35-40. doi: 10.1016/S1836-9553(11)70005-4.

Abstract

QUESTION

Does exercise using a gaming console result in similar cardiovascular demand and energy expenditure as formally prescribed exercise in adults with cystic fibrosis? How do these patients perceive gaming console exercise?

DESIGN

Randomised cross-over trial with concealed allocation and intention-to-treat analysis.

PARTICIPANTS

19 adults with cystic fibrosis admitted to hospital for treatment of a pulmonary exacerbation.

INTERVENTION

Participants underwent two 15-minute exercise interventions on separate days; one involving a gaming console and one a treadmill or cycle ergometer.

OUTCOME MEASURES

Cardiovascular demand was measured using heart rate and rating of perceived exertion (RPE). Energy expenditure was estimated using a portable activity monitor. Perception (enjoyment, fatigue, workload, effectiveness, feasibility) was rated using a horizontal 10-cm visual analogue scale.

RESULTS

There was no significant difference in average heart rate (mean difference 3 beats/min, 95% CI -3 to 9) or energy expenditure (0.1 MET, 95% CI -0.3 to 0.5) between the two interventions. Both interventions provided a 'hard' workout (RPE ∼15). Gaming console exercise was rated as more enjoyable (mean difference 2.6 cm, 95% CI 1.6 to 3.6) than formal exercise but they didn't differ significantly in fatigue (-1.0 cm, 95% CI -2.4 to 0.3), perceived effectiveness (-0.4 cm, 95% CI -1.2 to 0.3), or perceived feasibility for inclusion in routine management (0.2 cm, 95% CI -0.7 to 1.1).

CONCLUSION

Gaming console exercise provides a similar cardiovascular demand as traditional exercise modalities. It is feasible that adults with cystic fibrosis could include gaming console exercise in their exercise program.

TRIAL REGISTRATION

ACTRN12610000861055.

摘要

问题

使用游戏机进行运动是否会导致囊性纤维化成人的心血管需求和能量消耗与正式规定的运动相似?这些患者如何看待游戏机运动?

设计

随机交叉试验,分配隐藏,意向治疗分析。

参与者

19 名因肺部恶化而住院接受治疗的囊性纤维化成人。

干预

参与者在两天内分别进行两次 15 分钟的运动干预;一次涉及游戏机,一次涉及跑步机或自行车测力计。

结果测量

使用心率和感知用力程度(RPE)测量心血管需求。使用便携式活动监测器估计能量消耗。使用水平 10 厘米视觉模拟量表评估感知(享受、疲劳、工作量、有效性、可行性)。

结果

两种干预措施的平均心率(平均差异 3 次/分钟,95%CI-3 至 9)或能量消耗(0.1 MET,95%CI-0.3 至 0.5)均无显著差异。两种干预措施均提供“剧烈”的锻炼(RPE ∼15)。与正式运动相比,游戏机运动被评为更具乐趣(平均差异 2.6 厘米,95%CI1.6 至 3.6),但疲劳程度(-1.0 厘米,95%CI-2.4 至 0.3)、感知有效性(-0.4 厘米,95%CI-1.2 至 0.3)或纳入常规管理的可行性(0.2 厘米,95%CI-0.7 至 1.1)差异不显著。

结论

游戏机运动提供了与传统运动方式相似的心血管需求。囊性纤维化成人可以将游戏机运动纳入其运动计划。

试验注册

ACTRN12610000861055。

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