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患有囊性纤维化的儿童和青少年玩电子竞技游戏:是锻炼还是仅仅为了好玩?

Active Video Game Playing in Children and Adolescents With Cystic Fibrosis: Exercise or Just Fun?

作者信息

Salonini Elena, Gambazza Simone, Meneghelli Ilaria, Tridello Gloria, Sanguanini Milva, Cazzarolli Clizia, Zanini Alessandra, Assael Baroukh M

机构信息

Cystic Fibrosis Centre, Azienda Ospedaliera Universitaria Integrata, Verona, Italy.

Fondazione Istituto di Ricovero e Cura a Carattere Scientifico Ca' Granda, Ospedale Maggiore Policlinico, Cystic Fibrosis Centre, Milan, Italy.

出版信息

Respir Care. 2015 Aug;60(8):1172-9. doi: 10.4187/respcare.03576. Epub 2015 Apr 21.

Abstract

BACKGROUND

Xbox Kinect has been proposed as an exercise intervention in cystic fibrosis (CF), but its potential has not been compared with standard training modalities.

METHODS

Using a crossover design, subjects were randomized to 2 intervention groups: Xbox Kinect and a traditional stationary cycle. Heart rate, SpO2, dyspnea, and fatigue were measured. Subject satisfaction was tested.

RESULTS

Thirty subjects with CF (11 males, mean ± SD age of 12 ± 2.5 y, mean ± SD FEV1 of 73 ± 16% of predicted) were enrolled. Xbox Kinect provided a cardiovascular demand similar to a stationary cycle, although the modality was different (interval vs. continuous). Maximum heart rates were similar (P = .2). Heart rate target was achieved more frequently with a stationary cycle (P = .02). Xbox Kinect caused less dyspnea (P = .001) and fatigue (P < .001) and was more enjoyable than a stationary cycle (P < .001).

CONCLUSIONS

Subjects preferred Xbox Kinect for its interactivity. Xbox Kinect has the potential to be employed as an exercise intervention in young subjects with CF, but investigation over longer periods is needed.

摘要

背景

Xbox Kinect已被提议作为囊性纤维化(CF)的一种运动干预方式,但其潜力尚未与标准训练方式进行比较。

方法

采用交叉设计,将受试者随机分为2个干预组:Xbox Kinect组和传统固定自行车组。测量心率、血氧饱和度(SpO2)、呼吸困难和疲劳程度。测试受试者的满意度。

结果

纳入了30名CF患者(11名男性,平均±标准差年龄为12±2.5岁,平均±标准差第一秒用力呼气容积(FEV1)为预测值的73±16%)。尽管方式不同(间歇式与持续式),Xbox Kinect提供的心血管需求与固定自行车相似。最大心率相似(P = 0.2)。固定自行车更频繁地达到心率目标(P = 0.02)。Xbox Kinect引起的呼吸困难(P = 0.001)和疲劳(P < 0.001)更少,并且比固定自行车更有趣(P < 0.001)。

结论

受试者因其交互性而更喜欢Xbox Kinect。Xbox Kinect有潜力被用作年轻CF患者的运动干预方式,但需要进行更长时间的研究。

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