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互动过程将运动竞赛中多种疲劳症状联系起来。

Interactive processes link the multiple symptoms of fatigue in sport competition.

机构信息

German Sport University Cologne, Institute for Movement and Neurosciences, Cologne, Germany.

出版信息

Sports Med. 2011 Apr 1;41(4):307-28. doi: 10.2165/11586070-000000000-00000.

Abstract

Muscle physiologists often describe fatigue simply as a decline of muscle force and infer this causes an athlete to slow down. In contrast, exercise scientists describe fatigue during sport competition more holistically as an exercise-induced impairment of performance. The aim of this review is to reconcile the different views by evaluating the many performance symptoms/measures and mechanisms of fatigue. We describe how fatigue is assessed with muscle, exercise or competition performance measures. Muscle performance (single muscle test measures) declines due to peripheral fatigue (reduced muscle cell force) and/or central fatigue (reduced motor drive from the CNS). Peak muscle force seldom falls by >30% during sport but is often exacerbated during electrical stimulation and laboratory exercise tasks. Exercise performance (whole-body exercise test measures) reveals impaired physical/technical abilities and subjective fatigue sensations. Exercise intensity is initially sustained by recruitment of new motor units and help from synergistic muscles before it declines. Technique/motor skill execution deviates as exercise proceeds to maintain outcomes before they deteriorate, e.g. reduced accuracy or velocity. The sensation of fatigue incorporates an elevated rating of perceived exertion (RPE) during submaximal tasks, due to a combination of peripheral and higher CNS inputs. Competition performance (sport symptoms) is affected more by decision-making and psychological aspects, since there are opponents and a greater importance on the result. Laboratory based decision making is generally faster or unimpaired. Motivation, self-efficacy and anxiety can change during exercise to modify RPE and, hence, alter physical performance. Symptoms of fatigue during racing, team-game or racquet sports are largely anecdotal, but sometimes assessed with time-motion analysis. Fatigue during brief all-out racing is described biomechanically as a decline of peak velocity, along with altered kinematic components. Longer sport events involve pacing strategies, central and peripheral fatigue contributions and elevated RPE. During match play, the work rate can decline late in a match (or tournament) and/or transiently after intense exercise bursts. Repeated sprint ability, agility and leg strength become slightly impaired. Technique outcomes, such as velocity and accuracy for throwing, passing, hitting and kicking, can deteriorate. Physical and subjective changes are both less severe in real rather than simulated sport activities. Little objective evidence exists to support exercise-induced mental lapses during sport. A model depicting mind-body interactions during sport competition shows that the RPE centre-motor cortex-working muscle sequence drives overall performance levels and, hence, fatigue symptoms. The sporting outputs from this sequence can be modulated by interactions with muscle afferent and circulatory feedback, psychological and decision-making inputs. Importantly, compensatory processes exist at many levels to protect against performance decrements. Small changes of putative fatigue factors can also be protective. We show that individual fatigue factors including diminished carbohydrate availability, elevated serotonin, hypoxia, acidosis, hyperkalaemia, hyperthermia, dehydration and reactive oxygen species, each contribute to several fatigue symptoms. Thus, multiple symptoms of fatigue can occur simultaneously and the underlying mechanisms overlap and interact. Based on this understanding, we reinforce the proposal that fatigue is best described globally as an exercise-induced decline of performance as this is inclusive of all viewpoints.

摘要

肌肉生理学家通常简单地将疲劳描述为肌肉力量的下降,并推断这会导致运动员减速。相比之下,运动科学家更全面地描述运动竞赛中的疲劳,认为疲劳是运动引起的运动表现受损。本综述的目的是通过评估许多运动表现症状/指标和疲劳机制来调和不同的观点。我们描述了如何使用肌肉、运动或竞赛表现指标来评估疲劳。肌肉表现(单一肌肉测试指标)下降是由于外周疲劳(肌肉细胞力量下降)和/或中枢疲劳(来自中枢神经系统的运动驱动减少)。在运动中,峰值肌肉力量很少下降超过 30%,但在电刺激和实验室运动任务中经常加剧。运动表现(全身运动测试指标)揭示了运动能力和技术能力的下降以及主观疲劳感。在运动强度最初通过募集新的运动单位和协同肌肉的帮助来维持,然后下降。随着运动的进行,技术/运动技能的执行会发生偏差,以保持结果,例如准确性或速度降低。疲劳感包括在亚最大任务中感知用力的评分升高(RPE),这是由于外周和更高的中枢神经系统输入的组合。比赛表现(运动症状)受决策和心理因素的影响更大,因为有对手和更大的结果重要性。基于实验室的决策通常更快或不受影响。运动过程中,动机、自我效能和焦虑会发生变化,从而改变 RPE,并改变身体表现。比赛、团队运动或球拍运动中的疲劳症状很大程度上是轶事,但有时也可以通过时间-动作分析进行评估。短暂的全力比赛中的疲劳在生物力学上表现为峰值速度下降,同时伴有运动学成分的改变。更长时间的运动项目涉及配速策略、中枢和外周疲劳的贡献以及 RPE 的升高。在比赛中,工作率可能会在比赛(或锦标赛)后期下降,或者在剧烈运动爆发后暂时下降。重复冲刺能力、敏捷性和腿部力量会略有下降。投掷、传球、击球和踢球等技术表现结果会恶化。在真实而非模拟的运动活动中,身体和主观变化都不那么严重。在运动中几乎没有客观证据支持运动引起的精神失误。一个描述运动竞赛中身心相互作用的模型表明,RPE 中心-运动皮层-工作肌肉序列驱动整体表现水平,从而驱动疲劳症状。来自该序列的运动输出可以通过与肌肉传入和循环反馈、心理和决策输入的相互作用来调节。重要的是,在许多水平上都存在补偿过程以防止运动表现下降。假设疲劳因素的微小变化也可能具有保护作用。我们表明,个体疲劳因素,包括碳水化合物供应减少、血清素升高、缺氧、酸中毒、高钾血症、体温升高、脱水和活性氧物种,都会导致多种疲劳症状。因此,多种疲劳症状可能同时发生,潜在机制相互重叠和相互作用。基于这一理解,我们重申疲劳最好被描述为运动引起的运动表现下降,因为这包含了所有观点。

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