State Key Laboratory for Turbulence and Complex Systems, College of Engineering, Peking University, Beijing, China.
PLoS One. 2011 May 9;6(5):e19014. doi: 10.1371/journal.pone.0019014.
The inconsistency of predictions from solution concepts of conventional game theory with experimental observations is an enduring question. These solution concepts are based on the canonical rationality assumption that people are exclusively self-regarding utility maximizers. In this article, we think this assumption is problematic and, instead, assume that rational economic agents act as if they were maximizing their implicit utilities, which turns out to be a natural extension of the canonical rationality assumption. Implicit utility is defined by a player's character to reflect his personal weighting between cooperative, individualistic, and competitive social value orientations. The player who actually faces an implicit game chooses his strategy based on the common belief about the character distribution for a general player and the self-estimation of his own character, and he is not concerned about which strategies other players will choose and will never feel regret about his decision. It is shown by solving five paradigmatic games, the Dictator game, the Ultimatum game, the Prisoner's Dilemma game, the Public Goods game, and the Battle of the Sexes game, that the framework of implicit game and its corresponding solution concept, implicit equilibrium, based on this alternative assumption have potential for better explaining people's actual behaviors in social decision making situations.
传统博弈论的解概念与实验观察结果之间的不一致性是一个持久存在的问题。这些解概念基于规范理性假设,即人们是纯粹的自利效用最大化者。在本文中,我们认为这个假设存在问题,而是假设理性经济主体的行为表现为他们正在最大化他们的隐性效用,这是对规范理性假设的自然扩展。隐性效用是由参与者的特征定义的,以反映他在合作、个人主义和竞争社会价值取向之间的个人权重。实际面临隐性博弈的参与者根据对一般参与者特征分布的共同信念和对自己特征的自我估计来选择策略,他不关心其他参与者将选择哪些策略,也不会对自己的决定感到后悔。通过解决五个典范游戏,即独裁者游戏、最后通牒游戏、囚徒困境游戏、公共物品游戏和性别大战游戏,表明基于这一替代假设的隐性博弈框架及其相应的解概念,隐性均衡,具有更好地解释人们在社会决策情境中实际行为的潜力。