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基底神经节在双臂赌博任务中优先编码上下文相关的选择。

Basal Ganglia preferentially encode context dependent choice in a two-armed bandit task.

机构信息

Université de Bordeaux, UMR 5293, Institut des Maladies Neurodégénératives Bordeaux, France.

出版信息

Front Syst Neurosci. 2011 May 9;5:23. doi: 10.3389/fnsys.2011.00023. eCollection 2011.

Abstract

Decision is a self-generated phenomenon, which is hard to track with standard time averaging methods, such as peri-event time histograms (PETHs), used in behaving animals. Reasons include variability in duration of events within a task and uneven reaction time of animals. We have developed a temporal normalization method where PETHs were juxtaposed all along task events and compared between neurons. We applied this method to neurons recorded in striatum and GPi of behaving monkeys involved in a choice task. We observed a significantly higher homogeneity of neuron activity profile distributions in GPi than in striatum. Focusing on the period of the task during which the decision was taken, we showed that approximately one quarter of all recorded neurons exhibited tuning functions. These so-called coding neurons had average firing rates that varied as a function of the value of both presented cues, a combination here referred to as context, and/or value of the chosen cue. The tuning functions were used to build a simple maximum likelihood estimation model, which revealed that (i) GPi neurons are more efficient at encoding both choice and context than striatal neurons and (ii) context prediction rates were higher than those for choice. Furthermore, the mutual information between choice or context values and decision period average firing rate was higher in GPi than in striatum. Considered together, these results suggest a convergence process of the global information flow between striatum and GPi, preferentially involving context encoding, which could be used by the network to perform decision-making.

摘要

决策是一种自我产生的现象,很难用行为动物中使用的标准时间平均方法(如事件相关时间直方图(PETH))来跟踪。原因包括任务内事件持续时间的可变性和动物反应时间的不均匀性。我们开发了一种时间归一化方法,其中 PETH 沿着任务事件并列,并在神经元之间进行比较。我们将这种方法应用于参与选择任务的行为猴子的纹状体和 GPi 中记录的神经元。我们观察到 GPi 中神经元活动分布的均匀性明显高于纹状体。在关注做出决策的任务期间,我们发现大约四分之一的记录神经元表现出调谐功能。这些所谓的编码神经元的平均发射率随呈现线索的价值以及所选择线索的价值(此处称为上下文)的函数而变化。调谐函数用于构建一个简单的最大似然估计模型,该模型表明:(i)GPi 神经元在编码选择和上下文方面比纹状体神经元更有效;(ii)上下文预测率高于选择预测率。此外,GPi 中选择或上下文值与决策周期平均发射率之间的互信息高于纹状体。综合考虑,这些结果表明,纹状体和 GPi 之间的全局信息流的汇聚过程,优先涉及上下文编码,网络可以利用该过程进行决策。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b216/3093056/c453e88a5ea1/fnsys-05-00023-g001.jpg

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