Cyclotron Research Centre, University of Liège, Belgium.
J Sleep Res. 2012 Feb;21(1):10-20. doi: 10.1111/j.1365-2869.2011.00939.x. Epub 2011 Aug 16.
This study characterizes hypnagogic hallucinations reported during a polygraphically recorded 90-min daytime nap following or preceding practice of the computer game Tetris. In the experimental group (N = 16), participants played Tetris in the morning for 2 h during three consecutive days, while in a first control group (N = 13, controlling the effect of experience) participants did not play any game, and in a second control group (N = 14, controlling the effect of anticipation) participants played Tetris after the nap. During afternoon naps, participants were repetitively awakened 15, 45, 75, 120 or 180 s after the onset of S1, and were asked to report their mental content. Reports content was scored by three judges (inter-rater reliability 85%). In the experimental group, 48 out of 485 (10%) sleep-onset reports were Tetris-related. They mostly consisted of images and sounds with very little emotional content. They exactly reproduced Tetris elements or mixed them with other mnemonic components. By contrast, in the first control group, only one report out of 107 was scored as Tetris-related (1%), and in the second control group only three reports out of 112 were scored as Tetris-related (3%; between-groups comparison; P = 0.006). Hypnagogic hallucinations were more consistently induced by experience than by anticipation (P = 0.039), and they were predominantly observed during the transition of wakefulness to sleep. The observed attributes of experience-related hypnagogic hallucinations are consistent with the particular organization of regional brain activity at sleep onset, characterized by high activity in sensory cortices and in the default-mode network.
这项研究描述了在多导睡眠记录下白天小睡期间及之后进行俄罗斯方块游戏练习时报告的催眠幻觉。在实验组(N=16)中,参与者连续三天在早上玩 2 小时俄罗斯方块,而在第一个对照组(N=13,控制经验的影响)中,参与者不玩任何游戏,在第二个对照组(N=14,控制预期的影响)中,参与者在小睡后玩俄罗斯方块。在下午小睡期间,参与者在 S1 发作后 15、45、75、120 或 180 秒被反复唤醒,并被要求报告他们的心理内容。报告内容由三位评委(组内相关系数 85%)评分。在实验组中,48 份 485 份睡眠起始报告(10%)与俄罗斯方块有关。它们主要由图像和声音组成,几乎没有情感内容。它们准确地再现了俄罗斯方块的元素或与其他记忆成分混合在一起。相比之下,在第一个对照组中,只有 107 份报告中的一份被评为与俄罗斯方块有关(1%),在第二个对照组中,只有 112 份报告中的三份被评为与俄罗斯方块有关(3%;组间比较;P=0.006)。催眠幻觉更多地由经验引起,而不是由预期引起(P=0.039),并且主要发生在从清醒到睡眠的过渡期间。经验相关催眠幻觉的观察到的属性与睡眠起始时区域大脑活动的特殊组织一致,其特征是感觉皮层和默认模式网络的高活动。