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PlayStation 3平台上的长期手部远程康复:益处与挑战

Long-term hand tele-rehabilitation on the PlayStation 3: benefits and challenges.

作者信息

Burdea Grigore C, Jain Abhishek, Rabin Bryan, Pellosie Richard, Golomb Meredith

机构信息

Tele-Rehabilitation Institute, Rutgers University, Piscataway, NJ 08854, USA.

出版信息

Annu Int Conf IEEE Eng Med Biol Soc. 2011;2011:1835-8. doi: 10.1109/IEMBS.2011.6090522.

DOI:10.1109/IEMBS.2011.6090522
PMID:22254686
Abstract

Rehabilitation interventions for the hand have shown benefits for children with Hemiplegia due to cerebral palsy or traumatic brain injury. Longer interventions are facilitated if training is provided in the patient's home, due to easier access to care and reduced impact on school or work activities. Providing remote rehabilitation over lengthy periods of time has however its own challenges. This paper presents two pediatric patients with hemiplegia, who practiced virtual hand rehabilitation games using a modified PlayStation 3 and 5DT sensing gloves. Despite severe initial hand spasticity, and occasional technology shortcomings, the subjects practiced for about 14 months, and 6 months, respectively. Game performance data for the second patient is presented. Follow-up evaluations 14 months from the removal of the PlayStation 3 from the home of the child with cerebral palsy showed that the patient had good retention in terms of grasp strength, hand function and bone health. Challenges of long-term home tele-rehabilitation are also discussed.

摘要

针对因脑瘫或创伤性脑损伤导致偏瘫的儿童,手部康复干预已显示出益处。如果在患者家中提供训练,由于更容易获得护理且对学校或工作活动的影响较小,康复干预时间可以更长。然而,长时间提供远程康复也有其自身的挑战。本文介绍了两名偏瘫儿科患者,他们使用改良的PlayStation 3和5DT传感手套进行虚拟手部康复游戏。尽管最初手部痉挛严重,且偶尔存在技术缺陷,但两名患者分别进行了约14个月和6个月的训练。文中呈现了第二名患者的游戏表现数据。在患有脑瘫的儿童家中移除PlayStation 3 14个月后的随访评估显示,该患者在握力、手部功能和骨骼健康方面保持良好。本文还讨论了长期家庭远程康复的挑战。

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Long-term hand tele-rehabilitation on the PlayStation 3: benefits and challenges.PlayStation 3平台上的长期手部远程康复:益处与挑战
Annu Int Conf IEEE Eng Med Biol Soc. 2011;2011:1835-8. doi: 10.1109/IEMBS.2011.6090522.
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Feasibility of modified remotely monitored in-home gaming technology for improving hand function in adolescents with cerebral palsy.改良的远程监测居家游戏技术用于改善脑瘫青少年手部功能的可行性
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引用本文的文献

1
Interventions in subacute paediatric inpatient neurorehabilitation: an umbrella review.儿童亚急性住院神经康复干预措施:一项系统评价
J Rehabil Med. 2025 Apr 2;57:jrm42328. doi: 10.2340/jrm.v57.42328.
2
Developing the Next Generation of Augmented Reality Games for Pediatric Healthcare: An Open-Source Collaborative Framework Based on ARCore for Implementing Teaching, Training and Monitoring Applications.为儿科医疗保健开发下一代增强现实游戏:基于ARCore的开源协作框架,用于实施教学、培训和监测应用程序。
Sensors (Basel). 2021 Mar 7;21(5):1865. doi: 10.3390/s21051865.
3
Virtual Reality for Pediatric Traumatic Brain Injury Rehabilitation: A Systematic Review.
虚拟现实用于小儿创伤性脑损伤康复:一项系统综述。
Am J Lifestyle Med. 2018 Feb 6;14(1):6-15. doi: 10.1177/1559827618756588. eCollection 2020 Jan-Feb.
4
Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study.数字游戏改善创伤性脑损伤患者的功能:随机临床可行性研究。
J Med Internet Res. 2018 Mar 19;20(3):e77. doi: 10.2196/jmir.7618.
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Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy.神经发育疗法联合任天堂Wii对脑瘫患者的疗效
J Phys Ther Sci. 2016 Mar;28(3):774-80. doi: 10.1589/jpts.28.774. Epub 2016 Mar 31.
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Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study.数字游戏改善创伤性脑损伤患者的功能:一项可行性研究方案
JMIR Res Protoc. 2016 Feb 9;5(1):e6. doi: 10.2196/resprot.4841.