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从三维空间中物体的配置及其与即视感的关系中获得熟悉感:一项虚拟现实研究。

Familiarity from the configuration of objects in 3-dimensional space and its relation to déjà vu: a virtual reality investigation.

机构信息

Department of Psychology, Colorado State University, Fort Collins, CO 80523, USA.

出版信息

Conscious Cogn. 2012 Jun;21(2):969-75. doi: 10.1016/j.concog.2011.12.010. Epub 2012 Feb 8.

Abstract

Déjà vu is the striking sense that the present situation feels familiar, alongside the realization that it has to be new. According to the Gestalt familiarity hypothesis, déjà vu results when the configuration of elements within a scene maps onto a configuration previously seen, but the previous scene fails to come to mind. We examined this using virtual reality (VR) technology. When a new immersive VR scene resembled a previously-viewed scene in its configuration but people failed to recall the previously-viewed scene, familiarity ratings and reports of déjà vu were indeed higher than for completely novel scenes. People also exhibited the contrasting sense of newness and of familiarity that is characteristic of déjà vu. Familiarity ratings and déjà vu reports among scenes recognized as new increased with increasing feature-match of a scene to one stored in memory, suggesting that feature-matching can produce familiarity and déjà vu when recall fails.

摘要

似曾相识是一种惊人的感觉,即当下的情况感觉熟悉,同时意识到它必须是新的。根据格式塔熟悉假说,当场景中的元素配置映射到先前看到的配置但先前的场景无法浮现时,就会产生似曾相识的感觉。我们使用虚拟现实 (VR) 技术对此进行了研究。当一个新的沉浸式 VR 场景在配置上类似于之前观看过的场景,但人们无法回忆起之前观看过的场景时,熟悉度评分和似曾相识的报告确实高于完全新颖的场景。人们也表现出似曾相识的特征,即既感到新又感到熟悉。在被认为是新的场景中,熟悉度评分和似曾相识的报告随着场景与存储在记忆中的一个场景的特征匹配程度的增加而增加,这表明当回忆失败时,特征匹配可以产生熟悉感和似曾相识感。

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