• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

一项针对社区居住老年人的个性化居家运动认知训练计划的可行性与有效性:一项实用试点随机对照试验方案

Feasibility and Effectiveness of a Personalized Home-Based Motor-Cognitive Training Program in Community-Dwelling Older Adults: Protocol for a Pragmatic Pilot Randomized Controlled Trial.

作者信息

Seinsche Julia, de Bruin Eling D, Saibene Enrico, Rizzo Francesco, Carpinella Ilaria, Ferrarin Maurizio, Ifanger Sarina, Moza Sotiria, Giannouli Eleftheria

机构信息

Motor Control and Learning Group, Institute of Human Movement Sciences and Sport, Department of Health Sciences and Technology, Eidgenössische Technische Hochschule Zurich, Zurich, Switzerland.

Department of Health, OST - Eastern Swiss University of Applied Sciences, St Gallen, Switzerland.

出版信息

JMIR Res Protoc. 2023 Nov 9;12:e49377. doi: 10.2196/49377.

DOI:10.2196/49377
PMID:37943591
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10667977/
Abstract

BACKGROUND

Exergame-based motor-cognitive training in older adults has been associated with improvements in physical, cognitive, and psychological functioning. The novel Cocare system (Dividat GmbH), developed through a user-centered design process, allows motor-cognitive training in a telerehabilitation setting. It includes (1) a stationary stepping platform for supervised exergame training (Dividat Senso; Dividat GmbH), (2) a home-based version (Dividat Senso Flex, which is a rollable pressure-sensitive mat; Dividat GmbH), (3) an assessment system (including motor-cognitive tests), and (4) a rehabilitation cockpit for remote training supervision and management.

OBJECTIVE

The aim of this study is to test the feasibility and effectiveness of this novel training system.

METHODS

A total of 180 older adults from Switzerland, Italy, and Cyprus aged ≥60 years with a prescription for rehabilitation are randomly allocated to an intervention group or a control group. Both groups continue with their usual care, whereas participants in the intervention group additionally perform a 2-week supervised exergame training program at rehabilitation centers, followed by a 10-week home training program under remote supervision. The assessment system is used to indicate the start level of each participant, and, in both intervention periods, standardized progression rules are applied. The measures of feasibility include adherence, attrition, exergame enjoyment, willingness to perform such a training program, and the number and types of help requests. Effectiveness is assessed in terms of cognitive and physical functioning, balance confidence, and quality of life.

RESULTS

Data collection started in February 2023 and is ongoing. Final measurements are expected to be performed in January 2024.

CONCLUSIONS

Owing to the user-centered design approach, the Cocare system is expected to be user-friendly and offers several novel features to cover the whole continuum of care. This pragmatic trial will provide valuable information regarding final necessary adaptations and subsequent implementation efforts.

TRIAL REGISTRATION

ClinicalTrials.gov NCT05751551; https://www.clinicaltrials.gov/study/NCT05751551.

INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): DERR1-10.2196/49377.

摘要

背景

针对老年人的基于运动游戏的运动认知训练已被证明与身体、认知和心理功能的改善有关。通过以用户为中心的设计过程开发的新型Cocare系统(Dividat GmbH),允许在远程康复环境中进行运动认知训练。它包括:(1)一个用于监督运动游戏训练的固定式踏步平台(Dividat Senso;Dividat GmbH),(2)一个家庭版(Dividat Senso Flex,这是一个可滚动的压敏垫;Dividat GmbH),(3)一个评估系统(包括运动认知测试),以及(4)一个用于远程训练监督和管理的康复驾驶舱。

目的

本研究的目的是测试这种新型训练系统的可行性和有效性。

方法

共有180名来自瑞士、意大利和塞浦路斯的60岁及以上有康复处方的老年人被随机分配到干预组或对照组。两组都继续接受常规护理,而干预组的参与者还在康复中心进行为期2周的监督运动游戏训练计划,随后在远程监督下进行为期10周的家庭训练计划。评估系统用于指示每个参与者的起始水平,并且在两个干预期内,都应用标准化的进展规则。可行性的衡量指标包括依从性、损耗率、运动游戏的趣味性、执行此类训练计划的意愿以及求助请求的数量和类型。有效性通过认知和身体功能、平衡信心和生活质量来评估。

结果

数据收集于2023年2月开始,目前仍在进行中。预计最终测量将在2024年1月进行。

结论

由于采用了以用户为中心的设计方法,Cocare系统预计将对用户友好,并提供几个新颖的功能来覆盖整个护理连续体。这项务实的试验将为最终必要的调整和后续实施工作提供有价值的信息。

试验注册

ClinicalTrials.gov NCT05751551;https://www.clinicaltrials.gov/study/NCT05751551。

国际注册报告识别号(IRRID):DERR1-10.2196/49377。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6d4f/10667977/c6ea5c1767cc/resprot_v12i1e49377_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6d4f/10667977/0b570ac11ea3/resprot_v12i1e49377_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6d4f/10667977/b440db8eb649/resprot_v12i1e49377_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6d4f/10667977/c6ea5c1767cc/resprot_v12i1e49377_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6d4f/10667977/0b570ac11ea3/resprot_v12i1e49377_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6d4f/10667977/b440db8eb649/resprot_v12i1e49377_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6d4f/10667977/c6ea5c1767cc/resprot_v12i1e49377_fig3.jpg

相似文献

1
Feasibility and Effectiveness of a Personalized Home-Based Motor-Cognitive Training Program in Community-Dwelling Older Adults: Protocol for a Pragmatic Pilot Randomized Controlled Trial.一项针对社区居住老年人的个性化居家运动认知训练计划的可行性与有效性:一项实用试点随机对照试验方案
JMIR Res Protoc. 2023 Nov 9;12:e49377. doi: 10.2196/49377.
2
A Newly Developed Exergame-Based Telerehabilitation System for Older Adults: Usability and Technology Acceptance Study.一种新开发的基于运动游戏的老年人远程康复系统:可用性和技术接受度研究。
JMIR Hum Factors. 2023 Dec 7;10:e48845. doi: 10.2196/48845.
3
Feasibility, usability, and acceptance of "Brain-IT"-A newly developed exergame-based training concept for the secondary prevention of mild neurocognitive disorder: a pilot randomized controlled trial.“Brain-IT”的可行性、可用性及接受度——一种新开发的基于运动游戏的轻度神经认知障碍二级预防训练概念:一项试点随机对照试验
Front Aging Neurosci. 2023 Sep 21;15:1163388. doi: 10.3389/fnagi.2023.1163388. eCollection 2023.
4
Feasibility of a Home-Based Cognitive-Physical Exercise Program in Patients With Chronic Obstructive Pulmonary Disease: Protocol for a Feasibility and Pilot Randomized Controlled Trial.一项针对慢性阻塞性肺疾病患者的居家认知-体能锻炼计划的可行性:一项可行性和试点随机对照试验方案
JMIR Res Protoc. 2023 Jul 12;12:e48666. doi: 10.2196/48666.
5
Feasibility of Cognitive-Motor Exergames in Geriatric Inpatient Rehabilitation: A Pilot Randomized Controlled Study.认知运动类电子游戏在老年住院患者康复中的可行性:一项试点随机对照研究。
Front Aging Neurosci. 2021 Nov 29;13:739948. doi: 10.3389/fnagi.2021.739948. eCollection 2021.
6
Optimization of Upper Extremity Rehabilitation by Combining Telerehabilitation With an Exergame in People With Chronic Stroke: Protocol for a Mixed Methods Study.将远程康复与运动游戏相结合对慢性中风患者进行上肢康复优化:一项混合方法研究的方案
JMIR Res Protoc. 2020 May 21;9(5):e14629. doi: 10.2196/14629.
7
Effectiveness of an Individualized Exergame-Based Motor-Cognitive Training Concept Targeted to Improve Cognitive Functioning in Older Adults With Mild Neurocognitive Disorder: Study Protocol for a Randomized Controlled Trial.一种针对改善轻度神经认知障碍老年人认知功能的个性化基于运动游戏的运动认知训练方案的有效性:一项随机对照试验的研究方案
JMIR Res Protoc. 2023 Feb 6;12:e41173. doi: 10.2196/41173.
8
Cognitive-motor exergame training on a labile surface in stroke inpatients: study protocol for a randomized controlled trial.中风患者在不稳定表面上进行认知运动电子游戏训练:一项随机对照试验的研究方案
Front Neurol. 2024 Jun 19;15:1402145. doi: 10.3389/fneur.2024.1402145. eCollection 2024.
9
MIRA Rehab Exergames for Older Male Residents in a Care Home Center in Saudi Arabia: Protocol for a Feasibility Randomized Controlled Trial.沙特阿拉伯一家养老院中针对老年男性居民的MIRA康复运动游戏:一项可行性随机对照试验方案
JMIR Res Protoc. 2022 Dec 20;11(12):e39148. doi: 10.2196/39148.
10
Effects of a Rehabilitation Program Using a Patient-Personalized Exergame on Fear of Falling and Risk of Falls in Vulnerable Older Adults: Protocol for a Randomized Controlled Group Study.一项使用患者个性化运动游戏的康复计划对脆弱老年人跌倒恐惧和跌倒风险的影响:一项随机对照分组研究方案
JMIR Res Protoc. 2021 Aug 26;10(8):e24665. doi: 10.2196/24665.

引用本文的文献

1
Discriminative ability of instrumented cognitive-motor assessments to distinguish fallers from non-fallers.仪器化认知运动评估区分跌倒者与非跌倒者的鉴别能力。
Geroscience. 2025 Feb;47(1):1139-1150. doi: 10.1007/s11357-024-01313-x. Epub 2024 Aug 9.
2
The Best of Two Worlds to Promote Healthy Cognitive Aging: Definition and Classification Approach of Hybrid Physical Training Interventions.融合物理训练干预措施的健康认知老化促进:定义和分类方法。
JMIR Aging. 2024 Jul 31;7:e56433. doi: 10.2196/56433.

本文引用的文献

1
A Newly Developed Exergame-Based Telerehabilitation System for Older Adults: Usability and Technology Acceptance Study.一种新开发的基于运动游戏的老年人远程康复系统:可用性和技术接受度研究。
JMIR Hum Factors. 2023 Dec 7;10:e48845. doi: 10.2196/48845.
2
Older adults' needs and requirements for a comprehensive exergame-based telerehabilitation system: A focus group study.老年人对全面的基于运动游戏的远程康复系统的需求和要求:一项焦点小组研究。
Front Public Health. 2023 Jan 11;10:1076149. doi: 10.3389/fpubh.2022.1076149. eCollection 2022.
3
Feasibility and effects of cognitive-motor exergames on fall risk factors in typical and atypical Parkinson's inpatients: a randomized controlled pilot study.
认知-运动外游戏对典型和非典型帕金森病住院患者跌倒风险因素的可行性和效果:一项随机对照初步研究。
Eur J Med Res. 2023 Jan 16;28(1):30. doi: 10.1186/s40001-022-00963-x.
4
Rehabilitation of Upper Extremity by Telerehabilitation Combined With Exergames in Survivors of Chronic Stroke: Preliminary Findings From a Feasibility Clinical Trial.远程康复结合运动游戏对慢性卒中幸存者上肢的康复作用:一项可行性临床试验的初步结果
JMIR Rehabil Assist Technol. 2022 Jun 22;9(2):e33745. doi: 10.2196/33745.
5
A Scoping Review for Usage of Telerehabilitation among Older Adults with Mild Cognitive Impairment or Cognitive Frailty.远程康复在轻度认知障碍或认知脆弱老年人中的应用:范围综述。
Int J Environ Res Public Health. 2022 Mar 28;19(7):4000. doi: 10.3390/ijerph19074000.
6
Effectiveness of home-based rehabilitation using active video games on quality of life, cognitive and motor functions in people with Parkinson's disease: a systematic review.基于主动视频游戏的家庭康复对帕金森病患者生活质量、认知和运动功能的有效性:系统评价。
Disabil Rehabil. 2022 Dec;44(26):8222-8233. doi: 10.1080/09638288.2021.2022780. Epub 2022 Jan 4.
7
Making the Best Out of IT: Design and Development of Exergames for Older Adults With Mild Neurocognitive Disorder - A Methodological Paper.充分利用信息技术:为轻度神经认知障碍老年人设计和开发健身游戏——一篇方法学论文。
Front Aging Neurosci. 2021 Dec 9;13:734012. doi: 10.3389/fnagi.2021.734012. eCollection 2021.
8
Feasibility of Cognitive-Motor Exergames in Geriatric Inpatient Rehabilitation: A Pilot Randomized Controlled Study.认知运动类电子游戏在老年住院患者康复中的可行性:一项试点随机对照研究。
Front Aging Neurosci. 2021 Nov 29;13:739948. doi: 10.3389/fnagi.2021.739948. eCollection 2021.
9
Motor-cognitive intervention concepts can improve gait in chronic stroke, but their effect on cognitive functions is unclear: A systematic review with meta-analyses.运动认知干预概念可以改善慢性中风患者的步态,但它们对认知功能的影响尚不清楚:系统评价和荟萃分析。
Neurosci Biobehav Rev. 2022 Jan;132:818-837. doi: 10.1016/j.neubiorev.2021.11.013. Epub 2021 Nov 20.
10
Personalized Motor-Cognitive Exergame Training in Chronic Stroke Patients-A Feasibility Study.慢性中风患者的个性化运动认知电子游戏训练——一项可行性研究
Front Aging Neurosci. 2021 Oct 20;13:730801. doi: 10.3389/fnagi.2021.730801. eCollection 2021.