Daniel Marie-Paule, Tversky Barbara
Limsi-CNRS, Orsay, France.
Cogn Process. 2012 Nov;13(4):303-19. doi: 10.1007/s10339-012-0521-5. Epub 2012 Aug 26.
Instructions for putting things together or understanding how things work are notoriously frustrating. Performance relies on constructing mental models of the object and the actions of the object from text or diagrams or both. Here, we show that instructions can be improved by turning users into designers and deriving design principles from their designs. People first assembled an object and then crafted assembly instructions, using text alone or text and diagrams. Some were required to be brief and to include only the most essential information. Users' instructions had a narrative structure with an introduction, a middle, and an end. The essential middle described or depicted the step-by-step sequence of actions on parts. Diagrams were regarded as fundamental, and redundancy of depictions and descriptions desirable. These design principles have wide applicability to many kinds of explanations.
关于如何组装物品或理解事物如何运作的说明,向来令人沮丧。操作的关键在于根据文本、图表或两者来构建物体及其动作的心理模型。在此,我们表明,通过将用户转变为设计师并从他们的设计中推导设计原则,可以改进说明。人们首先组装一个物体,然后仅使用文本或文本与图表来编写组装说明。其中一些人被要求说明要简洁,只包含最基本的信息。用户编写的说明具有叙事结构,包括开头、中间和结尾。关键的中间部分描述或描绘了对各个部件的逐步操作顺序。图表被视为基础,并且描述和描绘的冗余是可取的。这些设计原则在许多类型的解释中具有广泛的适用性。