School of Business Administration, Chung-Ang University, Seoul, Korea.
Cyberpsychol Behav Soc Netw. 2012 Dec;15(12):643-8. doi: 10.1089/cyber.2012.0093. Epub 2012 Sep 28.
This study explores motivations for playing games on social network sites as well as attitudinal and behavioral outcomes of those motivations. A total of 324 college students in the United States participated in an online survey. Found were the six motivations for playing social network games (SNG): social interaction, self-presentation, fantasy/role playing, passing time/escapism, entertainment, and challenge/competition. Further, the findings demonstrated that different types of motivations influenced attitudes toward playing SNG and intentions to engage in different social network gaming activities differentially.
本研究探讨了在社交网站上玩游戏的动机,以及这些动机的态度和行为结果。共有 324 名美国大学生参与了在线调查。研究发现,玩社交网络游戏(SNG)的六个动机是:社交互动、自我表现、幻想/角色扮演、打发时间/逃避现实、娱乐和挑战/竞争。此外,研究结果表明,不同类型的动机对玩 SNG 的态度和参与不同的社交网络游戏活动的意愿有不同的影响。