Troscianko Tom, Meese Timothy S, Hinde Stephen
School of Experimental Psychology, University of Bristol, 12a Priory Rd, Bristol BS8 1TU, UK.
Iperception. 2012;3(7):414-25. doi: 10.1068/i0475aap. Epub 2012 Jul 5.
Over the last decade, television screens and display monitors have increased in size considerably, but has this improved our televisual experience? Our working hypothesis was that the audiences adopt a general strategy that "bigger is better." However, as our visual perceptions do not tap directly into basic retinal image properties such as retinal image size (C. A. Burbeck, 1987), we wondered whether object size itself might be an important factor. To test this, we needed a task that would tap into the subjective experiences of participants watching a movie on different-sized displays with the same retinal subtense. Our participants used a line bisection task to self-report their level of "presence" (i.e., their involvement with the movie) at several target locations that were probed in a 45-min section of the movie "The Good, The Bad, and The Ugly." Measures of pupil dilation and reaction time to the probes were also obtained. In Experiment 1, we found that subjective ratings of presence increased with physical screen size, supporting our hypothesis. Face scenes also produced higher presence scores than landscape scenes for both screen sizes. In Experiment 2, reaction time and pupil dilation results showed the same trends as the presence ratings and pupil dilation correlated with presence ratings, providing some validation of the method. Overall, the results suggest that real-time measures of subjective presence might be a valuable tool for measuring audience experience for different types of (i) display and (ii) audiovisual material.
在过去十年中,电视屏幕和显示器的尺寸显著增大,但这是否提升了我们的电视观看体验呢?我们的工作假设是,观众采用了一种“越大越好”的总体策略。然而,由于我们的视觉感知并非直接取决于基本的视网膜图像属性,如视网膜图像大小(C. A. 伯贝克,1987),我们想知道物体大小本身是否可能是一个重要因素。为了验证这一点,我们需要一个任务,该任务能够探究参与者在不同尺寸显示器上观看具有相同视网膜视角的电影时的主观体验。我们的参与者使用线段二等分任务,在电影《黄金三镖客》45分钟片段中的几个目标位置,自我报告他们的“沉浸感”水平(即他们对电影的投入程度)。同时,我们还获取了对这些探测的瞳孔扩张和反应时间的测量数据。在实验1中,我们发现沉浸感的主观评分随着屏幕实际尺寸的增大而增加,这支持了我们的假设。对于两种屏幕尺寸,面部场景产生的沉浸感得分也高于风景场景。在实验2中,反应时间和瞳孔扩张结果呈现出与沉浸感评分相同的趋势,并且瞳孔扩张与沉浸感评分相关,这为该方法提供了一定的验证。总体而言,结果表明,主观沉浸感的实时测量可能是一种有价值的工具,可用于衡量不同类型的(i)显示器和(ii)视听材料的观众体验。