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用于高维脑机接口实时控制的闭环反馈系统的开发。

Development of a closed-loop feedback system for real-time control of a high-dimensional Brain Machine Interface.

作者信息

Putrino David, Wong Yan T, Vigeral Mariana, Pesaran Bijan

机构信息

Center for Neural Science, New York University, USA.

出版信息

Annu Int Conf IEEE Eng Med Biol Soc. 2012;2012:4567-70. doi: 10.1109/EMBC.2012.6346983.

DOI:10.1109/EMBC.2012.6346983
PMID:23366944
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC4183761/
Abstract

As the field of neural prosthetics advances, Brain Machine Interface (BMI) design requires the development of virtual prostheses that allow decoding algorithms to be tested for efficacy in a time- and cost-efficient manner. Using an x-ray and MRI-guided skeletal reconstruction, and a graphic artist's rendering of an anatomically correct macaque upper limb, we created a virtual avatar capable of independent movement across 27 degrees-of-freedom (DOF). Using a custom software interface, we animated the avatar's movements in real-time using kinematic data acquired from awake, behaving macaque subjects using a 16 camera motion capture system. Using this system, we demonstrate real-time, closed-loop control of up to 27 DOFs in a virtual prosthetic device. Thus, we describe a practical method of testing the efficacy of high-complexity BMI decoding algorithms without the expense of fabricating a physical prosthetic.

摘要

随着神经假体领域的发展,脑机接口(BMI)设计需要开发虚拟假体,以便能够以高效省时且经济的方式测试解码算法的有效性。通过X射线和MRI引导的骨骼重建,以及图形艺术家对解剖学上正确的猕猴上肢的渲染,我们创建了一个能够在27个自由度(DOF)上独立运动的虚拟化身。使用定制的软件界面,我们利用从清醒、行为中的猕猴受试者通过16相机运动捕捉系统获取的运动学数据实时为化身的动作制作动画。利用该系统,我们展示了在虚拟假体装置中对多达27个自由度的实时闭环控制。因此,我们描述了一种测试高复杂性BMI解码算法有效性的实用方法,而无需花费制造物理假体的成本。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ffc6/4183761/d4b26205ccef/nihms630341f4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ffc6/4183761/b1e75a618572/nihms630341f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ffc6/4183761/5d16d8206984/nihms630341f2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ffc6/4183761/cf3a558ec353/nihms630341f3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ffc6/4183761/d4b26205ccef/nihms630341f4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ffc6/4183761/b1e75a618572/nihms630341f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ffc6/4183761/5d16d8206984/nihms630341f2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ffc6/4183761/cf3a558ec353/nihms630341f3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ffc6/4183761/d4b26205ccef/nihms630341f4.jpg

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本文引用的文献

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IEEE Trans Biomed Eng. 2013 Mar;60(3):792-802. doi: 10.1109/TBME.2012.2185494. Epub 2012 Jan 23.
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Real-time animation software for customized training to use motor prosthetic systems.用于使用电动义肢系统的定制化训练的实时动画软件。
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Using a virtual integration environment in treating phantom limb pain.
使用虚拟整合环境治疗幻肢痛。
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