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检查模拟饮酒游戏程序的酒精和无酒精版本。

Examining alcohol and alcohol-free versions of a Simulated Drinking Game Procedure.

机构信息

Department of Psychology, Auburn University, Auburn, Alabama 36849, USA.

出版信息

J Stud Alcohol Drugs. 2013 Mar;74(2):329-36. doi: 10.15288/jsad.2013.74.329.

DOI:10.15288/jsad.2013.74.329
PMID:23384381
Abstract

OBJECTIVE

Drinking games contribute to heavy drinking on college campuses because the rules often result in rapid alcohol consumption and increased risk of negative consequences. The current study used the Simulated Drinking Game Procedure (SDGP) to observe and describe drinking game behavior under controlled laboratory conditions.

METHOD

Participants (N = 40) age of 21 and older played a laboratory version of beer pong. Participants were randomly assigned to play with either beer or water, and the study examined the differences in consumption, blood alcohol concentration (BAC) estimates, and subjective experiences within and across the beverage conditions.

RESULTS

Participants in both beverage conditions viewed the sessions as realistic simulations of actual drinking games. Participants who played with beer consumed more drinks and refused fewer drinks than those served water. Two measures of BAC (calculated formula and breath alcohol device) were correlated with one another and with the amount of alcohol consumed. BAC estimates based on the formula tended to be higher than readings obtained from the breath alcohol device, and the discrepancies between the two measures were higher among female participants.

CONCLUSIONS

The findings suggest that both the alcohol and alcohol-free versions of the SDGP are safe and ecologically valid research tools for examining drinking game behavior. The study highlights the features and limitations of both versions of the SDGP and provides a platform for continued development of the methodology, allowing researchers to address a range of clinically relevant research questions.

摘要

目的

饮酒游戏是大学校园酗酒的一个促成因素,因为这些游戏规则通常会导致饮酒速度加快,并增加产生负面后果的风险。本研究使用模拟饮酒游戏程序(Simulated Drinking Game Procedure,SDGP)在受控的实验室条件下观察和描述饮酒游戏行为。

方法

参与者(N=40)年龄在 21 岁及以上,玩实验室版的啤酒乒乓游戏。参与者被随机分配使用啤酒或水,并研究了在饮料条件内和之间的消耗、血液酒精浓度(Blood Alcohol Concentration,BAC)估计值和主观体验的差异。

结果

两种饮料条件下的参与者都将这些场次视为实际饮酒游戏的真实模拟。与提供水的参与者相比,使用啤酒的参与者饮用了更多的饮料,拒绝的饮料更少。BAC 的两种衡量标准(计算公式和呼气酒精装置)相互关联,与消耗的酒精量相关。基于公式的 BAC 估计值往往高于呼气酒精装置的读数,而且这两种测量方法之间的差异在女性参与者中更高。

结论

研究结果表明,SDGP 的酒精和无酒精版本都是安全且具有生态有效性的研究工具,可用于研究饮酒游戏行为。本研究强调了两种版本的 SDGP 的特点和局限性,并为该方法的进一步发展提供了一个平台,使研究人员能够解决一系列与临床相关的研究问题。

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引用本文的文献

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Not just fun and games: a review of college drinking games research from 2004 to 2013.不仅仅是娱乐:2004年至2013年大学生饮酒游戏研究综述
Psychol Addict Behav. 2014 Sep;28(3):682-95. doi: 10.1037/a0036639.
2
Towards the development of laboratory methods for studying drinking games: initial findings, methodological considerations, and future directions.迈向研究饮酒游戏的实验室方法的发展:初步发现、方法学考量及未来方向。
Am J Drug Alcohol Abuse. 2014 Sep;40(5):403-10. doi: 10.3109/00952990.2014.931408.
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The Hazardous Drinking Games Measure (HDGM): a multi-site implementation.
危险饮酒游戏量表(HDGM):多地点实施情况
Am J Drug Alcohol Abuse. 2014 Sep;40(5):395-402. doi: 10.3109/00952990.2014.924522.