Department of Kinesiology, McMaster University Hamilton, ON, Canada.
Front Psychol. 2013 Feb 20;4:72. doi: 10.3389/fpsyg.2013.00072. eCollection 2013.
Two studies were conducted to examine the relation between the gambler's fallacy (GF) and attentional processes associated with inhibition of return (IOR). In Study 1, participants completed rapid aiming movements to equally probable targets presented to the left and right. They also completed a gambling protocol in which they bet on the illumination of either target. Consistent with the IOR phenomenon, participants were slower to initiate their movements on trial N + 1 when the target was the same as trial N. Participants with more pronounced IOR were more likely to switch betting behavior after a win than participants with a smaller index. This betting behavior was also related to a GF index measured by a questionnaire. In Study 2, participants performed both the aiming task and the betting task with a partner. Each participant performed two trials before ceding to the partner. Thus we were able to examine IOR and betting behavior as a function of the participant's own previous trial and their partner's previous trial. The IOR effect was robust both within and between-participants. Participants were more likely to maintain their bet following an unsuccessful outcome regardless of whether it was their own outcome or their partner's outcome. This type of betting behavior is consistent with the GF. Individual IOR scores were a reliable predictor of betting behavior and the questionnaire was also successful in predicting behavior. In addition, the within-person IOR indices covaried with the GF index derived from the questionnaire. In summary, there appears to be a relation between IOR and the GF. We suggest that early humans developed specialized attentional systems to deal with non-random environmental contingencies, and that the automatic processes associated with these systems are sometimes maladaptive in artificial environments in which the same contingencies do not hold.
两项研究旨在考察赌徒谬误(GF)与与抑制返回(IOR)相关的注意过程之间的关系。在研究 1 中,参与者完成了快速指向运动,以同等概率向左右两侧呈现目标。他们还完成了一个赌博协议,在该协议中,他们对目标的照明进行投注。与 IOR 现象一致,当目标与第 N 次试验相同时,参与者在第 N+1 次试验中启动动作会更慢。IOR 指数较高的参与者在赢得比赛后比 IOR 指数较小的参与者更有可能改变投注行为。这种投注行为也与通过问卷测量的 GF 指数有关。在研究 2 中,参与者在与搭档一起完成了瞄准任务和投注任务。每个参与者在让给搭档之前都要进行两次试验。因此,我们能够检查参与者自身先前试验和搭档先前试验的 IOR 和投注行为。IOR 效应在个体参与者和参与者之间都是稳健的。无论结果是自己的还是搭档的,参与者在不成功的结果后更有可能维持他们的赌注。这种投注行为与 GF 一致。个体 IOR 分数是投注行为的可靠预测指标,问卷也成功地预测了行为。此外,个体参与者内的 IOR 指数与从问卷中得出的 GF 指数相关。总之,IOR 和 GF 之间似乎存在关系。我们认为,早期人类发展了专门的注意力系统来应对非随机的环境关联,并且与这些系统相关的自动过程在人工环境中有时是适应不良的,在这些环境中相同的关联并不成立。