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A comparison of older adults' subjective experiences with virtual and real environments during dynamic balance activities.
J Aging Phys Act. 2015 Jan;23(1):24-33. doi: 10.1123/japa.2013-0126. Epub 2013 Dec 11.
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Assessing balance through the use of a low-cost head-mounted display in older adults: a pilot study.
Clin Interv Aging. 2017 Aug 26;12:1363-1370. doi: 10.2147/CIA.S141251. eCollection 2017.
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Impact of Virtual Reality-Generated Construction Environments at Different Heights on Postural Stability and Fall Risk.
Workplace Health Saf. 2021 Jan;69(1):32-40. doi: 10.1177/2165079920934000. Epub 2020 Aug 19.
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Height effects in real and virtual environments.
Hum Factors. 2005 Summer;47(2):430-8. doi: 10.1518/0018720054679506.

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Feasibility of Cognitive-Motor Exergames in Geriatric Inpatient Rehabilitation: A Pilot Randomized Controlled Study.
Front Aging Neurosci. 2021 Nov 29;13:739948. doi: 10.3389/fnagi.2021.739948. eCollection 2021.
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Effects of Kinect exergames on balance training among community older adults: A randomized controlled trial.
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Attentional Demand of a Virtual Reality-Based Reaching Task in Nondisabled Older Adults.
J Mot Learn Dev. 2015 Dec;3(2):91-109. doi: 10.1123/jmld.2014-0067.
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User-Centered Design of a Controller-Free Game for Hand Rehabilitation.
Games Health J. 2015 Aug;4(4):259-64. doi: 10.1089/g4h.2014.0122. Epub 2015 Apr 17.

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Planning and adjustments for the control of reach extent in a virtual environment.
J Neuroeng Rehabil. 2013 Mar 2;10:27. doi: 10.1186/1743-0003-10-27.
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Interventions for preventing falls in older people living in the community.
Cochrane Database Syst Rev. 2012 Sep 12;2012(9):CD007146. doi: 10.1002/14651858.CD007146.pub3.
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Development and evaluation of low cost game-based balance rehabilitation tool using the Microsoft Kinect sensor.
Annu Int Conf IEEE Eng Med Biol Soc. 2011;2011:1831-4. doi: 10.1109/IEMBS.2011.6090521.
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A pilot study of Wii Fit exergames to improve balance in older adults.
J Geriatr Phys Ther. 2011 Oct-Dec;34(4):161-7. doi: 10.1519/JPT.0b013e3182191d98.
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Virtual reality for stroke rehabilitation.
Cochrane Database Syst Rev. 2011 Sep 7(9):CD008349. doi: 10.1002/14651858.CD008349.pub2.
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A Kinect-based system for physical rehabilitation: a pilot study for young adults with motor disabilities.
Res Dev Disabil. 2011 Nov-Dec;32(6):2566-70. doi: 10.1016/j.ridd.2011.07.002. Epub 2011 Jul 23.
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Active video gaming to improve balance in the elderly.
Stud Health Technol Inform. 2011;167:159-64.
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An external focus of attention enhances balance learning in older adults.
Gait Posture. 2010 Oct;32(4):572-5. doi: 10.1016/j.gaitpost.2010.08.004. Epub 2010 Sep 17.
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Effective exercise for the prevention of falls: a systematic review and meta-analysis.
J Am Geriatr Soc. 2008 Dec;56(12):2234-43. doi: 10.1111/j.1532-5415.2008.02014.x.

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