Baird Jessica, Stewart Jill Campbell
Physical Therapy Program, Department of Exercise Science, University of South Carolina, 921 Assembly Street, Room 301D, Columbia, SC, 29208, USA.
Exp Brain Res. 2018 Jan;236(1):59-67. doi: 10.1007/s00221-017-5107-0. Epub 2017 Oct 26.
Implicit motor learning is essential to the acquisition of motor skills. Examination of implicit motor learning, however, has largely involved single-finger button presses or two-dimensional movements of a computer mouse or joystick. The purpose of this study was to examine sequence-specific implicit motor learning during practice of a three-dimensional (3D) whole-arm reach task. Fifteen young, non-disabled individuals completed two consecutive days of practice of a 3D target task presented in a virtual environment with the dominant, right arm. Stimuli were displayed one at a time and alternated between an eight-target random sequence and an eight-target repeated sequence. Movement of the shoulder and elbow was required to successfully capture a target. Performance was indicated by time to complete a sequence (response time) and analyzed by sequence type (random, repeated). Kinematic data (total distance to complete a sequence, peak velocity, and time to peak velocity) were used to determine how movement changed over time. Results showed significant improvements in performance early in practice, regardless of sequence type. However, individuals completed the repeated sequence faster than the random sequence, indicating sequence-specific implicit motor learning. The difference in response time between the sequence types was driven by the total distance of the hand path; the distance traveled for the repeated sequence was shorter than the distance of the random sequence. Examination of implicit motor learning using 3D reach movements provides the opportunity to study learning using whole-arm movements, an important component of many real-world, functional tasks.
内隐运动学习对于运动技能的习得至关重要。然而,对内隐运动学习的研究主要涉及单指按键操作或电脑鼠标或操纵杆的二维运动。本研究的目的是在三维(3D)全臂伸展任务的练习过程中检验序列特异性内隐运动学习。15名年轻的非残疾个体用优势右臂连续两天完成了在虚拟环境中呈现的3D目标任务的练习。刺激一次显示一个,并在八目标随机序列和八目标重复序列之间交替。需要肩部和肘部的运动来成功捕获目标。用完成一个序列的时间(反应时间)来表示表现,并按序列类型(随机、重复)进行分析。运动学数据(完成一个序列的总距离、峰值速度和达到峰值速度的时间)用于确定运动如何随时间变化。结果显示,无论序列类型如何,在练习早期表现都有显著改善。然而,个体完成重复序列的速度比随机序列快,表明存在序列特异性内隐运动学习。序列类型之间反应时间的差异是由手部路径的总距离驱动的;重复序列的行进距离比随机序列的距离短。使用3D伸展运动对内隐运动学习进行研究,为使用全臂运动进行学习研究提供了机会,而全臂运动是许多现实世界功能性任务的重要组成部分。