Rios D C, Gilbertson T, McCoy S W, Price R, Gutman K, Miller K E F, Fechko A, Moritz C T
Department of Rehabilitation Medicine, University of Washington , Seattle, WA , USA.
Dev Neurorehabil. 2013 Dec;16(6):398-409. doi: 10.3109/17518423.2013.766818. Epub 2013 Apr 25.
This case series examines the feasibility, specificity, and preliminary effectiveness of NeuroGame Therapy (NGT) for improving wrist control in four children with cerebral palsy (CP). NGT uses surface electromyographic (sEMG) signals routed through motivating computer games to improve motor control.
Primary outcomes of NGT included feasibility (hours of play) and specificity (changes in sEMG activity during game play). Secondary outcomes included changes in co-contraction, range of motion, segmental alignment, and spontaneous upper extremity function following intervention.
Participants completed a mean of 8.8 hours of NGT over 5-6 weeks. Participants demonstrated dramatic improvement of the sEMG activity during game play. Several participants also showed improvements in range of motion, co-contraction, and spontaneous upper extremity function following NGT.
This case series provides evidence for the feasibility, specificity, and effectiveness of NGT. Future studies will pair NGT with functional practice to improve transfer of learning to daily activities.
本病例系列研究了神经游戏疗法(NGT)对改善四名脑瘫(CP)儿童手腕控制能力的可行性、特异性和初步有效性。NGT利用通过激励性电脑游戏传输的表面肌电图(sEMG)信号来改善运动控制。
NGT的主要结果包括可行性(游戏时长)和特异性(游戏过程中sEMG活动的变化)。次要结果包括干预后协同收缩、关节活动范围、节段对线和自发上肢功能的变化。
参与者在5至6周内平均完成了8.8小时的NGT。参与者在游戏过程中sEMG活动有显著改善。几名参与者在接受NGT后,关节活动范围、协同收缩和自发上肢功能也有所改善。
本病例系列为NGT的可行性、特异性和有效性提供了证据。未来的研究将把NGT与功能练习相结合,以提高学习向日常活动中的迁移。