Dinomais Mickaël, Veaux Fabienne, Yamaguchi Takehiko, Richard Paul, Richard Isabelle, Nguyen Sylvie
Laboratoire d'Ingénierie des Systèmes Automatisés (LISA), LUNAM, Université d'Angers , Angers , France .
Dev Neurorehabil. 2013 Dec;16(6):418-22. doi: 10.3109/17518423.2013.778347. Epub 2013 Jul 11.
To examine the "clinical utility" of a new virtual rehabilitation tool in order to treat upper-limb motor deficit in cerebral palsy (CP) patient.
Single-case experimental designs. Virtual reality intervention was performed in two left unilateral spastic CP adolescent patients. The virtual reality intervention was given for 60 minutes per session, two sessions a day, and 5 days a week over 2 weeks.
For each patient and for both hands, the number of blocks transported within one minute (box and block test scores) is increased. The nonoverlap of all pairs indices for the paretic hand were calculated as 0.95 for subject 1 and 0.93 for subject 2, and the nonoverlap of all pairs indices for the nonparetic hand were calculated, respectively, as 0.92 and 1.
We provide empirical evidence in support of a new simple Virtual Rehabilitation system in CP patient to improve upper-limb motor function.
研究一种新型虚拟康复工具治疗脑瘫(CP)患者上肢运动功能障碍的“临床效用”。
采用单病例实验设计。对两名左侧单侧痉挛型CP青少年患者进行虚拟现实干预。虚拟现实干预每次持续60分钟,每天两次,每周5天,共进行2周。
对于每名患者的双手,每分钟搬运的积木数量(箱式积木测试得分)均有所增加。计算得出,受试者1患侧手所有配对指数的非重叠率为0.95,受试者2为0.93;非患侧手所有配对指数的非重叠率分别为0.92和1。
我们提供了实证依据,支持一种新型简易虚拟康复系统用于改善CP患者的上肢运动功能。