University of Innsbruck, Department of Psychology, Innrain 52, Innsbruck 6020, Austria.
J Soc Psychol. 2013 Jul-Aug;153(4):499-514. doi: 10.1080/00224545.2013.768593.
According to self-perception theory, individuals infer their characteristics by observing their own behavior. In the present research, the hypothesis is examined whether helping behavior increases perceptions of one's own humanity even when help is given that does not benefit a real person. In fact, two studies revealed that playing a prosocial video game (where the goal is to help and care for other game characters) led to increased perceptions of the player's own humanity (in particular, for positive humanity traits). Results also revealed that playing a violent, relative to a neutral, video game decreased perceptions of humanity on positive humanity traits and increased perceptions of humanity on negative humanity traits. Taken together, it appears that being helpful while playing video games leads to the perception of being more human, whereas being harmful while playing video games leads players to perceive themselves negatively.
根据自我知觉理论,个体通过观察自己的行为来推断自己的特点。在本研究中,我们检验了这样一种假设,即在帮助他人的行为并没有使真实的人受益的情况下,这种帮助行为是否会增加人们对自身人性的认知。事实上,两项研究表明,玩一个亲社会的视频游戏(游戏的目标是帮助和关心其他游戏角色)会增加玩家对自身人性的认知(特别是对积极的人性特征)。研究结果还表明,玩暴力游戏,相对于玩中性游戏,会降低对积极人性特征的人性认知,而会增加对消极人性特征的人性认知。总的来说,玩视频游戏时表现出的乐于助人会让玩家觉得自己更有人性,而玩视频游戏时的伤害行为则会让玩家对自己产生负面的认知。