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通过电子游戏训练提高老年人的选择性视觉注意力。

Video game training to improve selective visual attention in older adults.

作者信息

Belchior Patrícia, Marsiske Michael, Sisco Shannon M, Yam Anna, Bavelier Daphne, Ball Karlene, Mann William C

机构信息

School of Physical and Occupational Therapy, McGill University, Canada.

出版信息

Comput Human Behav. 2013 Jul 1;29(4):1318-1324. doi: 10.1016/j.chb.2013.01.034.

DOI:10.1016/j.chb.2013.01.034
PMID:24003265
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC3758751/
Abstract

The current study investigated the effect of video game training on older adult's useful field of view performance (the UFOV® test). Fifty-eight older adult participants were randomized to receive practice with the target action game (), a placebo control arcade game (), a clinically validated UFOV training program, or into a no contact control group. Examining pretest-posttest change in selective visual attention, the UFOV improved significantly more than the game groups; all three intervention groups improved significantly more than no-contact controls. There was a lack of difference between the two game conditions, differing from findings with younger adults. Discussion considers whether games posing less challenge might still be effective interventions for elders, and whether optimal training dosages should be higher.

摘要

当前的研究调查了电子游戏训练对老年人有用视野表现(UFOV®测试)的影响。58名老年参与者被随机分配,分别接受目标动作游戏练习、安慰剂对照街机游戏、经过临床验证的UFOV训练项目,或被分到无接触对照组。在检查选择性视觉注意力的测试前-测试后变化时,UFOV的改善明显超过游戏组;所有三个干预组的改善都明显超过无接触对照组。两种游戏条件之间没有差异,这与针对年轻人的研究结果不同。讨论考虑了对老年人来说,挑战性较小的游戏是否仍然可能是有效的干预措施,以及最佳训练剂量是否应该更高。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b5f5/3758751/b342dd703bb7/nihms492651f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b5f5/3758751/b342dd703bb7/nihms492651f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b5f5/3758751/b342dd703bb7/nihms492651f1.jpg

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