• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

网络游戏训练衰老大脑:对认知控制功能的迁移有限

Online games training aging brains: limited transfer to cognitive control functions.

作者信息

van Muijden Jesse, Band Guido P H, Hommel Bernhard

机构信息

Leiden Institute for Brain and Cognition, Leiden University Institute of Psychology Leiden, Netherlands.

出版信息

Front Hum Neurosci. 2012 Aug 17;6:221. doi: 10.3389/fnhum.2012.00221. eCollection 2012.

DOI:10.3389/fnhum.2012.00221
PMID:22912609
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC3421963/
Abstract

The prevalence of age-related cognitive decline will increase due to graying of the global population. The goal of the present study was to test whether playing online cognitive training games can improve cognitive control (CC) in healthy older adults. Fifty-four older adults (age 60-77) played five different cognitive training games online for 30 min a day over a period of seven weeks (game group). Another group of 20 older adults (age 61-73) instead answered quiz questions about documentaries online (documentary group). Transfer was assessed by means of a cognitive test battery administered before and after the intervention. The test battery included measures of working memory updating, set shifting, response inhibition, attention, and inductive reasoning. Compared with the documentary group, the game group showed larger improvement of inhibition (Stop-Signal task) and inductive reasoning (Raven-SPM), whereas the documentary group showed more improvement in selective attention (UFoV-3). These effects qualify as transfer effects, because response inhibition, inductive reasoning and selective attention were not targeted by the interventions. However, because seven other indicators of CC did not show benefits of game training and some of those that did suffered from potential baseline differences, the study as a whole provides only modest support for the potential of videogame training to improve CC in healthy older adults.

摘要

由于全球人口老龄化,与年龄相关的认知衰退患病率将会增加。本研究的目的是测试玩在线认知训练游戏是否能改善健康老年人的认知控制(CC)。54名老年人(年龄在60 - 77岁之间)在七周的时间里每天在线玩五种不同的认知训练游戏30分钟(游戏组)。另一组20名老年人(年龄在61 - 73岁之间)则在线回答关于纪录片的问答(纪录片组)。通过在干预前后进行的一组认知测试来评估迁移效果。这组测试包括工作记忆更新、任务转换、反应抑制、注意力和归纳推理等测量指标。与纪录片组相比,游戏组在抑制(停止信号任务)和归纳推理(瑞文标准渐进矩阵测验)方面有更大的改善,而纪录片组在选择性注意力(有用视野测试-3)方面有更多改善。这些效果可被视为迁移效果,因为反应抑制、归纳推理和选择性注意力并非干预的目标。然而,由于CC的其他七个指标并未显示出游戏训练的益处,并且其中一些指标存在潜在的基线差异,所以总体而言,该研究仅为电子游戏训练改善健康老年人CC的潜力提供了有限的支持。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/33d6/3421963/2304f7b658d7/fnhum-06-00221-g0002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/33d6/3421963/60c3287f6f1b/fnhum-06-00221-g0001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/33d6/3421963/2304f7b658d7/fnhum-06-00221-g0002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/33d6/3421963/60c3287f6f1b/fnhum-06-00221-g0001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/33d6/3421963/2304f7b658d7/fnhum-06-00221-g0002.jpg

相似文献

1
Online games training aging brains: limited transfer to cognitive control functions.网络游戏训练衰老大脑:对认知控制功能的迁移有限
Front Hum Neurosci. 2012 Aug 17;6:221. doi: 10.3389/fnhum.2012.00221. eCollection 2012.
2
Cognitive training with casual video games: points to consider.认知训练与休闲视频游戏:需要考虑的要点。
Front Psychol. 2014 Jan 7;4:1010. doi: 10.3389/fpsyg.2013.01010.
3
Effects of Nonaction Videogames on Attention and Memory in Young Adults.非动作类视频游戏对青年注意力和记忆力的影响。
Games Health J. 2019 Dec;8(6):414-422. doi: 10.1089/g4h.2019.0004. Epub 2019 Jul 26.
4
Cognitive effects of video games in older adults and their moderators: a systematic review with meta-analysis and meta-regression.老年人玩视频游戏的认知效果及其调节因素:系统评价和荟萃分析及荟萃回归
Aging Ment Health. 2020 Jun;24(6):841-856. doi: 10.1080/13607863.2019.1574710. Epub 2019 Feb 20.
5
Computer and Videogame Interventions for Older Adults' Cognitive and Everyday Functioning.计算机和视频游戏干预对老年人认知和日常功能的影响。
Games Health J. 2019 Apr;8(2):129-143. doi: 10.1089/g4h.2017.0092. Epub 2018 Sep 29.
6
Effects of Video Game Training on Measures of Selective Attention and Working Memory in Older Adults: Results from a Randomized Controlled Trial.电子游戏训练对老年人选择性注意力和工作记忆指标的影响:一项随机对照试验的结果
Front Aging Neurosci. 2017 Nov 1;9:354. doi: 10.3389/fnagi.2017.00354. eCollection 2017.
7
Cognitive Training Game Versus Action Videogame: Effects on Cognitive Functions in Older Adults.认知训练游戏与动作视频游戏:对老年人认知功能的影响。
Games Health J. 2019 Feb;8(1):35-40. doi: 10.1089/g4h.2018.0010. Epub 2018 Oct 30.
8
Video game training to improve selective visual attention in older adults.通过电子游戏训练提高老年人的选择性视觉注意力。
Comput Human Behav. 2013 Jul 1;29(4):1318-1324. doi: 10.1016/j.chb.2013.01.034.
9
Cognitive Flexibility Training: A Large-Scale Multimodal Adaptive Active-Control Intervention Study in Healthy Older Adults.认知灵活性训练:一项针对健康老年人的大规模多模态自适应主动对照干预研究。
Front Hum Neurosci. 2017 Nov 1;11:529. doi: 10.3389/fnhum.2017.00529. eCollection 2017.
10
Small Acute Benefits of 4 Weeks Processing Speed Training Games on Processing Speed and Inhibition Performance and Depressive Mood in the Healthy Elderly People: Evidence from a Randomized Control Trial.四周处理速度训练游戏对健康老年人处理速度、抑制能力及抑郁情绪的短期急性益处:一项随机对照试验的证据
Front Aging Neurosci. 2016 Dec 23;8:302. doi: 10.3389/fnagi.2016.00302. eCollection 2016.

引用本文的文献

1
Randomised control trial of virtual reality in cognitive rehabilitation: effectiveness and near-transfer effect for stroke patients.虚拟现实在认知康复中的随机对照试验:对中风患者的有效性和近迁移效应
BMC Psychol. 2025 Jul 18;13(1):805. doi: 10.1186/s40359-025-03135-8.
2
Practice makes perfect, but to what end? Computerised brain training has limited cognitive benefits in healthy ageing.熟能生巧,但目的何在?电脑化大脑训练对健康老龄化的认知益处有限。
Psychol Res. 2025 Mar 24;89(2):75. doi: 10.1007/s00426-025-02110-7.
3
Video Gaming in Older People: What Are the Implications for Cognitive Functions?

本文引用的文献

1
Enrichment Effects on Adult Cognitive Development: Can the Functional Capacity of Older Adults Be Preserved and Enhanced?丰富化对成人认知发展的影响:老年人的功能能力能否得到保持和增强?
Psychol Sci Public Interest. 2008 Oct;9(1):1-65. doi: 10.1111/j.1539-6053.2009.01034.x. Epub 2008 Oct 1.
2
Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial.大脑训练游戏可改善老年人的执行功能和处理速度:一项随机对照试验。
PLoS One. 2012;7(1):e29676. doi: 10.1371/journal.pone.0029676. Epub 2012 Jan 11.
3
Do action video games improve perception and cognition?
老年人玩电子游戏:对认知功能有何影响?
Brain Sci. 2024 Jul 21;14(7):731. doi: 10.3390/brainsci14070731.
4
Brain Health Indicators Following Acute Neuro-Exergaming: Biomarker and Cognition in Mild Cognitive Impairment (MCI) after Pedal-n-Play (iPACES).急性神经运动游戏后的脑健康指标:踏板游戏(iPACES)后轻度认知障碍(MCI)中的生物标志物与认知
Brain Sci. 2023 May 23;13(6):844. doi: 10.3390/brainsci13060844.
5
Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review.认知干预结合视频游戏对健康老年人认知功能的影响:系统评价。
Arq Neuropsiquiatr. 2023 May;81(5):484-491. doi: 10.1055/s-0043-1764413. Epub 2023 May 31.
6
Behaviour Change Techniques in Computerized Cognitive Training for Cognitively Healthy Older Adults: A Systematic Review.计算机化认知训练对认知健康老年人行为改变技术的影响:系统综述。
Neuropsychol Rev. 2023 Mar;33(1):238-254. doi: 10.1007/s11065-022-09537-4. Epub 2022 Feb 14.
7
The Effect of Video Game-Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis.基于电子游戏的干预对老年人表现和认知功能的影响:贝叶斯网络荟萃分析
JMIR Serious Games. 2021 Dec 30;9(4):e27058. doi: 10.2196/27058.
8
Age effects on category learning, categorical perception, and generalization.年龄对范畴学习、范畴知觉和泛化的影响。
Memory. 2022 Mar;30(3):230-247. doi: 10.1080/09658211.2021.2003818. Epub 2021 Nov 11.
9
Effectiveness of Cognitive Interventions in Older Adults: A Review.认知干预对老年人的有效性:一项综述。
Eur J Investig Health Psychol Educ. 2020 Sep 2;10(3):876-898. doi: 10.3390/ejihpe10030063.
10
Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review.用于减轻压力和焦虑的商用现成视频游戏:系统评价
JMIR Ment Health. 2021 Aug 16;8(8):e28150. doi: 10.2196/28150.
玩动作视频游戏可以提高感知和认知能力吗?
Front Psychol. 2011 Sep 13;2:226. doi: 10.3389/fpsyg.2011.00226. eCollection 2011.
4
Genetic Modulation of Training and Transfer in Older Adults: BDNF ValMet Polymorphism is Associated with Wider Useful Field of View.老年人训练和转移的遗传调节:BDNF ValMet 多态性与更广泛的有用视野有关。
Front Psychol. 2011 Sep 1;2:199. doi: 10.3389/fpsyg.2011.00199. eCollection 2011.
5
Preparatory processes and compensatory effort in older and younger participants in a driving-like dual task.在类似驾驶的双重任务中,老年和年轻参与者的准备过程和补偿努力。
Hum Factors. 2011 Apr;53(2):91-102. doi: 10.1177/0018720811402068.
6
Attentional control in normal aging and Alzheimer's disease.注意控制在正常衰老和阿尔茨海默病中的作用。
Neuropsychology. 2011 May;25(3):353-67. doi: 10.1037/a0022058.
7
Neurocognitive functions and everyday functions change together in old age.神经认知功能和日常功能在老年时一起变化。
Neuropsychology. 2011 May;25(3):368-77. doi: 10.1037/a0022348.
8
Computer-based, personalized cognitive training versus classical computer games: a randomized double-blind prospective trial of cognitive stimulation.基于计算机的个性化认知训练与经典电脑游戏对照:认知刺激的随机双盲前瞻性试验。
Neuroepidemiology. 2011;36(2):91-9. doi: 10.1159/000323950. Epub 2011 Feb 10.
9
Aging and the shape of cognitive change before death: terminal decline or terminal drop?衰老与死亡前认知变化的形态:终末衰退还是终末下降?
J Gerontol B Psychol Sci Soc Sci. 2011 May;66(3):292-301. doi: 10.1093/geronb/gbr001. Epub 2011 Feb 7.
10
Use it or lose it? Wii brain exercise practice and reading for domain knowledge.用进废退?Wii 大脑锻炼练习与领域知识阅读。
Psychol Aging. 2010 Dec;25(4):753-66. doi: 10.1037/a0019277.