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视觉注意和动作视频游戏对纹理辨别任务的知觉学习的调节作用。

Moderating effects of visual attention and action video game play on perceptual learning with the texture discrimination task.

机构信息

University of California, Riverside, United States.

University of California, Riverside, United States.

出版信息

Vision Res. 2020 Jun;171:64-72. doi: 10.1016/j.visres.2020.02.003. Epub 2020 Mar 13.

Abstract

There is currently substantial controversy regarding the reliability of observed patterns of perceptual learning. Contributing to this controversy are a lack of accounting for individual differences and how variations in training can give rise to different patterns of learning. Here we sought to investigate the impact of individual differences in attention, as measured with the Useful Field of View (UFOV) task, and action video game use on perceptual learning in a large sample of subjects trained on a Texture Discrimination Task (TDT). We examined baseline performance on the TDT, learning on the initially trained TDT stimuli and transfer to a subsequently trained background orientation. We find that participants showing better performance on the UFOV task performed better on the TDT, and also showed greater learning and transfer to an untrained background orientation. On the other hand, self-report of action video game play only inconsistently related performance, learning or transfer on the TDT. Further, we failed to replicate previous findings that training with different backgrounds gives rise to interference on the TDT. Together these results suggest that, while differences between individuals and differences in task structure play a role in perceptual learning, previous findings on the impact of action video game use and interference between training stimuli in perceptual learning may be idiosyncratic.

摘要

目前,对于观察到的知觉学习模式的可靠性存在很大争议。导致这种争议的原因是缺乏对个体差异的解释,以及训练中的变化如何导致不同的学习模式。在这里,我们试图通过有用视野 (UFOV) 任务来研究注意力个体差异,以及动作视频游戏使用对在纹理辨别任务 (TDT) 中训练的大量受试者的知觉学习的影响。我们检查了 TDT 的基线表现、在最初训练的 TDT 刺激上的学习以及在随后训练的背景方向上的转移。我们发现,在 UFOV 任务上表现更好的参与者在 TDT 上表现更好,并且在未训练的背景方向上表现出更大的学习和转移。另一方面,动作视频游戏的自我报告仅在 TDT 的表现、学习或转移上不一致地相关。此外,我们未能复制以前的发现,即不同背景的训练会导致 TDT 上的干扰。总之,这些结果表明,尽管个体之间的差异和任务结构的差异在知觉学习中起着作用,但以前关于动作视频游戏使用和知觉学习中训练刺激之间干扰的影响的发现可能是特殊的。

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